Showing posts with label Forces of War. Show all posts
Showing posts with label Forces of War. Show all posts

Saturday, February 4, 2012

Forces of War:Taboo

Sect of Five:The Sect of Five is the largest of the cult followings of Verbode Kennis and and also the one in which Keren the Exalted is the champion of. They have been surviving in the dark alleyways of cities and the remote areas of countryside for as long as there has been magic. No where is free of their influence; even some Inaros are openly members of the Sect. So long as there are people searching for eternal life, the answer to all, or even just that tiny bit of power necessary to win, there will always be members of the Sect of Five. In battle they are a mob of wizards chanting and casting spells with reckless abandon and winning their battles simply through the sheer volume of forbidden spells they have.

Council  of Death:"Mortem ad omnes" is the only the only thing many people know of them, and all it is is their saying. The Council of Death is a strange and shadowy cult who's origins, or even goals, are as unknown as there rumors flying around them. What is "known" is that they treat Verbode Kennis more as an equal then a god, that they are some of the greatest necromancers in the world, that there are only around 3 dozen of them, and ,most inexplicably of all, that they are said to feed something off of living humans. However, the only real way is to separate the lies from the truths is by meeting them face to face, which can only be done in battle. Any facts that they are able to gleam are useless, as dead men can't speak.

Tubu:A strange cult that grew up in the marshes of Luciena, Tubu is a religion more focused on curseing others then doing anything else. They worship Verbode Kennis not as one god but as 5,555 different deities, each marking a separate type of magic or representing another way to kill someone. Through complex rituals Bokor, as the followers of Tubu are known, can create a staggering variety of spells and curses, so many, in fact, that they will often forget one that they already knew or accidental create the wrong ones. For the followers of Tubu to create their magic, they need body parts and sacrifices of all different types, which has lead to them being the most warlike of all of the followers of Verbode Kennis. In battle, they are a massacring and motley crew of extreme proportions,  so much so that entire castles have fallen in mere minuets under their attack.

Friday, January 27, 2012

Forces of War:Inaros

Quehlet Empire:The Quehlet Empire is the best known, and most powerful, of all of the tribes of Inaros;so much so that it has gained renown for its successful raids on the more advance realms. Their success is largely due to their leader, Mazotrathen, the immortal god-emperor. Even if an opponent knows exactly where they are and exactly how many of them their are, he will still suddenly find one of his rear under attack in the middle of battle when ambushing warriors come out of nowhere, and even if they think they know how they deployed, it will never be right and suddenly their elite troops will be fighting air while the rest of their force is destroyed. However, Mazotrathen can't be in every place at once, so he has given many chiefs and nobles his secrets, which they take with them to the grave and beyond (even attempts to resurrect them just for the knowledge has been fruitless).

Estoga: Every person who goes to Inaros know that the southern part is frozen solid, what they often find out to late is that cold and ice don't mean it's uninhabited. The Estoga are a single tribe who are spread all over the southern tundras and have adapted to life their remarkably well. In fact, they are the only people to successfully tame the Walrek, a dangerous and large tusked creature with the attitude of a hundred angry bears. Despite their tendency to shun outsiders, they do hire themselves out as mercenaries to other tribes, simply to acquire weapons and food they wouldn't have been able to before, and are so effective that even the Dominion has made use of them from time to time. In battle, they present a fast moving and hard hitting wall of flint and tusks, so effective that the only way to stand against their charge is to have survived one before, a rare occurrence.

Sushthuma:Where the sea and Garmaria is concerned there is only one tribe:Sushthuma. The Sushthumaians were the first tribe ever to encounter Garmaria, and they paid a huge price, in blood, for their kindness. While they actually aren't on the main continent of Inaros, few people try to make a difference between this oceanic tribe and all the others: and usually lose all of their ships in the process. Sushthumaians are excellent navigators and shipwrights, so good that even the Garmarian Royal Navy will think twice about sailing through their waters. In battle, they are a large fleet of fast moving borders capable of moving up faster then ranged weapons can hit them, and deadly enough that entire crews can be massacred within minuets; after all, theirs no room for them on their canoes. 


Nidel Nitl:With jungles covering large amounts of Inaros, there are many dozens of tribes who manage to survive in the hostile and poisonous environment. Nidel Nitl is believed to be the most powerful of these tribes as they have been surviving their for hundreds of years and have even made out some minor cities within the treetops. However, extremely little is known about them, other then that they will work alongside any army so long as the price is right. They are never seen in battle, for that would imply that both sides have an equal chance of winning.

Tuesday, January 17, 2012

forces of war:Ratkins

Ratingham:Ratingham is the leading city of all ratdom. It is an increadibly large city with a populance to rival that of the entire Dominion(colonies included) and yet, it has a the ammount of moral problems you'd find on a single Garmarian ship. This has lead to large armies of Ratkins being raised to increadibly high standards, often enough to have people mistake their scouting parties for troops-of-the-line. In battle, they are an endless tide of iron, teeth, fur, and fury often having to stop a campaign, simply because they have run out of land to maneuver on. However, the casualties they take are horrendous, often numbering high in the thousands, but the number of dead is still rarely enough to make them retreat.


Ratwood forest: Ratwood forest is a city which spans the length of an entire forest, and has the population to prove it. In fact, over half of all the Ratkin raids and colonizations attempts originate in this forest and almost all of them include at least a dozen units of them. This has given rise to the rumor that, ratkins are cowardly in battle, as no Ratkin unit is more libel to run away then a company of clanrat's for Ratwood forest(which has actually helped out other ratkin armies tremendously). Never the less, they are,unfortunately, always supported by at least one unit of plague rats, who help them find the "disease" of other civilizations and has never been denied battle, no matter how fast or well maneuvered the enemy is. In recent years, a population boom has forced more and more colonization raids as there is simply no more room for anyone.


Raterdamn:When ever a Ratkin invasion wants to find new land, they go to sea and whenever they want to go to sea they go to port. Raterdamn is the largest port(in terms of population) in the entire world, and also has the fast producing shipyards anywhere, capable of churning out a new ship every day or so. To complement their large number of ships is, the largest and most experienced pool of navigators and sailors outside of Stygia, due in part to their ability to "import" wer-rats and because one of the rights of rathood is to successful pilot a small boat out of a whirlpool. In terms of numbers and experience, they are second to none, in terms of weaponry and gunner, however their only seconds are the Inaros and Plain Riders.


The (Rat)Court of Siçovul taun:Often considered an unbelievable break in ancient tradition(which has resulted in the addition of Rat before court on most maps) The Court of Siçovul taun is the place in which the god of storms and purging resides. Here, training day and night(and rumored more) are the storm guardians, the protectors of Siçovul taun and also considered the most disciplined troops on the continent. In terms of weaponry, tactics, numbers, diversity, and discipline no army can match them. Fortunatly, they rarely leave the court as that would mean leaving their sick god to fend against the many enemies he has; but, rumor has it, that those times are about to pass...

Saturday, January 7, 2012

Forces of War:Gnomes

Garf Works:The largest, and most powerful, trading company within all of Gnome's grasp. One reason for Garf's many success is, that their Main Branch is seated in Gnomegard, their capital city.  The private army of Garf is extremely large, often winning battles through numbers alone. Their most recent success has been a basic exploitation  of the technology behind the scarecrows "talking boxes", through which they have heard strange voices coming in from the heavens, which has caused Chaos to attack Gnomegard again.

Company of Colonies:The Company of Colonies is a series of Gnomish Colonies that have banded together for mutual protection. In terms of manpower, they are second to none, capable of calling upon hundreds of thousands of militia and hundreds of ships in a relatively short period of time. In terms of discipline, they are also incredibly high up, considering their militia  status, as they train on a near daily basis. In battle, they present an unstoppable tide of determination and courage as they are fighting, not for territory, gold, or glory, but for their homes.

High Seas Expedition Fleet:The High Seas Expedition Fleet, nicknamed the gnomish navy, has the largest amount of ships in the entire wold, with ships numbering well into the tens of thousands. While they are great and deadly ships, their main purpose is trade and colonization, another task to which they are the greatest at. The value of their cargoes is worth hundreds of gold, on a single ship, which makes them the most promising target for pirates the world over. The High Seas Expedition Fleet has had only one major lose in it's twenty-four hundred years of activity, Da Bata o' seva 'undred ded comb boets an' onla tree ded Trol boets du ta Da Dred Perat Robsya dat loed'd us wit milionz o' geld koinz (Battle of Curdenmar) in 1886 a.d.c..

Gasganol Works:Gasganol Works is the main rival of Garf works and is set in the city of Gnomemarn. The mayor in charge of Gaganol Works stresses technology above all else and, because of this stress on moving forward, they are the most advanced trading company. They use Harvesters, steam cannons, and flying nests as if they were nothing more then as if they were a sword or suit of armor. Their almost reckless treatment of life has lead to rumors that they are actually Scol Gnomes, but then they see them in battle and know that no scol gnome would fight that bravley.

Friday, December 23, 2011

Forces of war:Garmaria

First Army, Homeland Force:In all of Garmaria there is no army held in higher regard then the one that is stationed to defend the homeland, and that honor has fallen, non-intentionally, on the First Army. Comprised of around 70,000 men they are equipped with technology that makes all other Armies jealous, and has one of the strongest artillery arms. Their discipline is second-to-none, however, they were main deployed to help the slavers keep the 820,000 slaves in line. They, as well as 3 other armies, are currently being deployed in the east against the infectious disease known as the Aequalitas "rebellion".

Fourth Army, Inaros Hunters:Legend has it that the Fourth Army was created at the founding of Garmaria, but that it's leader attempted to betray the country. They were then exiled to Inaros in an attempt to protect the colonies. Whether or not the legend is true, the 62,000 men of the Fourth Army have been protecting and expanding them ever since. They are usually deployed in small units of around 300 men with 5 bomber and scouts ready to punish any Inaros town or village they happen across, or they can be polled together around single fortress and hold out for weeks without relief(and occasionally, break the attack on their own) with minimal casualties to their own and massacres to the enemies.

Seventh Army, Wanderlust:The Seventh Army is the largest Army comprising of 115,000 men and 2000 ships, however, they have no set theater of war. They go were they please, attack and raiding coastal settlements, fortress, and the like and landing on beaches filled with enemies. They even once managed to attack the legendary city of Synnefopolis, and still have a few men fighting up there. Their tactics favor hard hitting and fast artillery barges from the ships, followed by massive companies of troops  rushing forward, supported by precision strikes from bombers and spearheaded by steam tanks, few foes can stand it for long.

Fifteenth Army, Bane of Chaos: Considered with suspicion by every other army, and always under eye for mutiny, The Fifteenth Army holds the distinct honor of being the smallest army, at only 12,000 men, and for being assigned to the Evershifting Realms. Through countless encounters with the followers of Chaos, as well as Ratkins and Gremlins, they have learned that artillery and the like are more of a bother then a help, as they prevent troops from reaching their full potential.  Almost all of their troops are elites and they prefer sabotage, sniping, and hit-and-run tactics to the more civilized and traditional doctrines set forth centuries ago. Still, the fact that they can win a battle before the enemy has a chance to respond, and their near zero casualty rates, have landed them a begrudging respect among other armies. However, their loyalty has always been questioned...

Sunday, December 11, 2011

Forces of war:Vissaria

Moskar-Moskar is the capital province of Vissaria and where the Heilige Leier and the High King resides. Of all the provinces it is the largest, richest, and most fertile areas which could put to shame even some counties in the Dominion. It also has the largest population and, in times of war, the armies they can raise numbers well into the hundreds of thousands. In battle, they present an endless wall of shields, swords, and spears with the ability to simply overrun an enemy formation through numbers, training, and devotion to their god.

Seltem- Is one of the oddest provinces is Vissaria. For a long time, it had nothing to distinguish itself from any of the other ones until it opened up the College of Knights and allowed centaurs to go their. Top that off with a Troll that lives under the main bridge (nobody, even him, knows how he got their and a dozen attempts to dislodge him have failed) and Seltem has an acceptance of non-humans that most other Vissarians find completely insane. However, no one can argue with the superior numbers, equipment, and training of their knights, or how a single charge into overwhelming odds by them can completely annihilate the other force, even when its not goblins.

Lysandra-Lysandra, also known as Chaos' Gift, is one of the most cursed provinces in all of Vissaria, if not the entire known world. Everyone knows how one night the islands simply rose from the sea, with every single last building made, and everyone already their, a curse if ever there was one. Still the soldiers and ships they produce are of high quality, higher then many other countries best. Despite the curses said to follow them, some commanders can't resist the urge to have troops who won't run away when knights charge, who can hold their ground against artillery, and who can win a battle without the support of any knights.

Arbi- While technically not part of Vissaria, the kings of Arbi can trace their lineage back to the first High King Fotecena so they owe fealty to the High King. Arbi is a strange place, with its own religion and it is in the Blated Desert, a place where only the nations with the largest army, and shrewdest tacticians can survive. Cultivate their tactical sense with their grand merchants and you get a nation whose mercenaries are second to none. their favorite weapon is a two handed sword and they are capable of staying in cover so well, that it is near impossible to see them coming until their are right on top of you and it is too late. Due to the countries destruction, the number of Arbi companies is shrinking making them a rarer and more expensive force, one which Vissaria would loath to see vanish.

Saturday, November 26, 2011

Forces of War:Hellspout

Queen Lilian's Avengers-A little known fact about Hellspout is that, it actually has some laws, a couple of taxes, a police force(no one knows who/what they are, or who even controls them, but, live and let live) and a "King". Lilian was the wife of the former King, Delmer Hasperg, who ruled for a mind shattering 50 years(out living all his predecessors by around 30 yeas) and was the most popular King ever. He was murdered and Lilian was selected as a candidate for the next King so she brought together a crew and completely destroyed Altarmarn(Special Port), which was planning on destroying Hellspout. Now she is trying to avenge her dead husband and the Avengers are with her every step of the way, with a loyalty and discipline that even the Dominion is jealous of. Their fleet contains hundreds of larfars, the most notable being,  The Fall of Man, Queen Lilian's personal man-o-war.

Captain Nogram's Runners- The Runners started out life as nothing more then a dozen drunk pirates with a "Captain" and a rowboat. Now, after 5 years, they have expanded to rule the entire rum and ale trade in, not only Hellspout, but also the Dominion, Arbi, the Goblin Plain's and even Vissaria with a huge hand in the Garmarian, Dwarfish, Stygian, and Gnomish trade. Their success is mainly due to a single "secret" weapon ,designed by Captain Nogram, known as the "Ogre Cannon". What it actually does, no one can say, but, if his attacks had survivors they could probably tell what it did. Never the less, their ability to outrun and outgun any other rum carrying ship has made them legends.

Chaos' Scrondrels- No one knows exactly who they are or, even, what they are. Legend says that they are pirates who were so evil,that they went to they Evershifting Realms and Chaos himself kicked them out. They are said to be specters, wandering the seas searching for some way to find rest. Even if you know they were going to attack your ships you would never know when or where as even merchants under armed escort have been whisked away without the escort realizing it, and even ships that have just entered harbor will have a dense fog surround them, and then vanish. What is worse is those who survive mention ships with no sails that glide above the water and unless broadsides of pure energy or that rip everything apart. What is strange is that "Magicians" always act strange before the fog comes.

Captain Bloody Jaw's Man Eaters- If ever there was a bigger hypocrite in the world then he hasn't met Captain Bloody Jaw or his Man Eaters. They drench themselves in the blood of their enemies and "eat" their flesh, but are extremely strict vegans. They never plunder for gold, but there pockets and wallets are never empty. Dealing with them is like dealing with Elvish merchants(which has lead to rumors that Bloody Jaw is a Half-elf), they are three faced back stabbing scoundrels with the sword skill and powder to match. Woe to anyone who double crosses him, as he would have orchestrated it and profited from it and killed them anyway. Many an unwary captain has made that mistake, and now Bloody Jaw's Man Eaters rule the ports. Still Hellspout is not enough, and now they are trying to control the greatest maritimers ever, Stygia.

Saturday, November 19, 2011

Forces of War:Soldiers of Chaos

The Felgave-Felgave is a the title that humans who worship Chaos label themselves with. It is Chaos Script that roughly translates to "Faller of Nations".  They have a strangely twisted devotion that even Chaos finds very odd at the best and incredibly hinder-some at the worse and they are generally looked down upon by the other followers of Chaos. however, they are important because there fanaticism alone has fallen thousands of enemies and, perhaps most important, if they dies their souls are much more likely to be able to be nourished into a Kost and their souls are the only ones which can be used to fuel any number of spells and devices.

Skull Gnomes-When the Gnomes were finally freed from their orc master's they were faced with a problem they had never faced before: should they add machines to flesh, as they did under the orcs, or not. Two factions grow around this debate: The Bolan(Yes) Gnomes, who tended to wear cornered hats, and the Scol(No) Gnomes, who tended to wear masks. Eventually this lead to civil war, which lasted 6 months and saw the banishment of the Scol Gnomes. Eventualy they found their way to the Evershifting Realms where Chaos greeted them open armed and soon they had forsaken everything they knew to work for him. They also attempted to emulate his appearance so they take the front part off of skulls(occasionally they skin their faces) and wear it as masks. Now they work every day to bring an end to their bolan "cousins". 

Shadow Elves-Almost 3000 years ago the Shadow Elves were normal Elves dedicated to the same gods and ideals as the rest of the Elves. Then they went to fight the Battle at World's End(or were born to parents who had fought there) they changed and were shunned by the rest of the Elves. They pleaded to their gods for salvation but, when none came, they turned to the worship of Chaos were they finally found acceptance. This lead to a purging of them by the normal elves, in which very of them few escaped. But they did, and now their children are plotting the downfall of those who had shunned them before, but with an oddly accepting attitude.

Elementals- The Elementals were the servants of the gods but, after The Banquette, have thrown their loyalty in with Chaos. They have several notable personalities and abilities which can be categorized under one of 5 main categories: Void, Spark, Pyro, Cyro, and Aero. Voids are the mos important elemental of them all, as they are a sort of blank card which can be molded into any of the other types and they are also the most abundant one. The strangest of them all are the Aero's who, although being enslaved, they are free and tend to associate with other Elementals very easily. Cyros are as fragile as they are untrustworthy and yyou can never be sure if their edges won't go through you in the heat of battle, or even when not in it. Pyros are exceptionally slow but strong and loyal and nothing short of death will stop them from doing what they are told. Sparks are the most childlike and actually tend to curl up into a ball and hop around when not fighting, but are fast enough that even Elves can't keep up with them for long.

Kost- The Kost are the bodyguards of Chaos and his most loyal servants. They can only be made through a complex ritual that requires either a Pyro, Cyro, Aero, or Spark as a base and has created 4 "factions" among them. They are always clad head to toe in large plate mail armor and wield large double edged axes and thick iron shields where ever they go. It is said that a single Kost leading an army is capable of routing others more then twice his army's size by simply charging. No one creature has been feared this much, as even Orcs, Trolls, and Garmarians tremble when facing Kost.



Saturday, November 12, 2011

forces of war:the Dominion

Albion:Albion is the capital province of the Dominion as well as the birth place of the of the first Dominque. It is an odd providence as it is at cross roads of the world where black smiths, gun makers, priests, apothecaries, flethchers, and foundries live side by side with the people of one town often having a completely different view of things then a town 3 miles away. That is not to say they aren't unified, far from it, as every road leads to the capital city, Albion. The armies raised from Albion are about as unpredictable in composition as are possible.

Melas:Melas is one of the most advanced provinces in the whole of the Dominion. It is also one the least populated, with no less then 2 major and costly war fought almost entirely with it's own troops. The number and quality of foundries and gun makers here is the one of the largest in the entire world, second only to the factories of Garmaria. Melas is also where the devastating Hellcannon was invented and is where the steam carriage is being produced.

Soutros:Soutros is the name of the province in which the entire Imperial Ford is situated. No matter their gender or age, every single last person if Soutros' only duty is to maintain or man the series of forts and ship which prevent the Trolls from overrunning the entire continent. Not a day goes by where at least one attack is launched so it is always on the alert for anything. Whenever Soutros is overrun, history is written and lives are irreversibly changed.

Carvalna:Carvalna  is a province that lies near the boundaries of the Goblin Plains and the Stygian empire. Due to this it has an exceptionaly well military and has produced some of the finest ships in the Dominion, some of which are hundreds of year old. However, Carvalna was also known to sell some of it's ships to foreign powers for large sums of gold. It is still recovering after the "rafundain wit inaest" of the most dangerous ship ever to sail the seas, Slingaz' Se Fertras.

Sunday, October 30, 2011

Forces of war: Plain Riders

Borgrez-Borgrez is the "Capital" tent city of the Plain Riders' alliance and is situated in the middle of the Goblin Plains. At the heart of the city is the Botanical college, one of the largest and most important schools of magic in the world. Here, under the guidance of Lord-Botanist Dar Van, the Sayters study their strange botanical arts and botants are produced in large numbers and varieties. Here also lies the Botanica, perhaps the most important artifact in the world. The Botanica is a mile tall tower that allows the Sayters to control the Botants; if it were to fall then the Botants would engulf the entire world leaving nothing alive. Many armies have attempted to do just that, but have been utterly destroyed every time.

Brennot-Brennot is a tent city located in the Seltem realm of Vissaria. It has more Vissarian type defenses (although they are just for show) and architecture. At the heart of the city lies the College of Knights, ruled by Revan Lightseer and watched over by Lord Anglar Seltem. There Vissarian knights train Centaur pages in exchange for wargear and the loyalist horses ever. The Centaurian Kights who come from there are capable of stemming the tide of battle with a single charge. The city is currently under a, more or less, siege from Warband Geter Dun and is fairing well(considering that the Goblins can only attack people a mile away from the city).

Nahafra-Viewed with high suspicion by everyone else in the world, the tent city of Nahafra is a dark and foreboding place that is located near the chaos occupied parts of the Goblin Plains. The city looks as though it has been abandoned due to plague, and that is how the followers of Mat'Gaol like it. Here, because there really is no other place that they can go, faeries gather for war, contrasting the feel Reaper King Wien has worked so hard to maintain. There, during the Death of All, the Reapers showed up, gastly thin and sick Centaurs who were thought to be brings of the Apocalypses. Now everyone knows that every Centaur, Sayter, Cyclops, and Celp from that city seeks only to destroy the followers of the one true enemy:Siçovul taun, the purger of all.


Gurtre-While most Plain Riders try to stay away from Evershifting Realms Gurtre does exactly the opposite and sits directly in the Goblin Plains part of it. As such, the tent city suffers attacks on a daily basis, but it always weathers them as nothing more then a light rain. Another way Gurtre differs is that it is lead not by a Sayter, Cyclops, Centaur, or Celp, but by a Botant. The Botant in question is Baba Uga, and(despite being simple minded) he is one of the greatest generals in the known world(due in no small fact that, if things start to go bad for his army he can always waddle in and kill twenty times his weight in men). Also the city serves as port of call for any Celp, Adaro, and Kappa raiding party and also for any ships they have gotten their hands on.

Polyphemus-Polyphemus is the most sacred tent city to any Cylops in the world. It is situated near the mountain ranges of Luciena and is rare in the fact that it doesn't have a vine mile but a "Rok Mile"(which is devastating landslides and earthquakes as opposed to giant indestructible vines). In Polyphemus the Du 'eads of the Cyclops(as well as many reluctant Centaur shamans and Sayter Witch doctors) perform rite intended to gain the approval of Baoka, god of stones. While none of the rituals have ever been successful, their leader, Chief Gargan Stormhoove, keeps expanding it further and further south in an attempt to perform the ritual right; attempts which haven't gone unnoticed by the Imperial Guard.

Saturday, October 22, 2011

Forces of War:Trolls

Da Munsta Masha's: Da Munsta Masha's are, without a doubt, the single most powerful Troll tribe in existence. they are lead by the psychopathicly unhinged  Guzgut 'ead Masha' (da fif) who long ago surrendered his sanity to "Da voices in 'is 'ead" and is so unpredictable that even the Trolls don't know what he'll do next. As of now, his tribe is not tied to any one Crata or Fert so they a drawing in Trolls from all over. At the same time, there is not a single nation that has not suffered his furry and not have deep scars to show for it and, if the rumors are to be believed, its only a matter of time before he unites all of the Trolls and brings about the end.

 Da Dred Tolls: Da Dred Trolls are a tribe of Trolls who specialize in raiding settlements, ports, caravans, and the occasional fort. They were formed and are lead by Da Dred Perat Robsya, a ruthlessly Troll who always gets what he wants and has the intelligence to ensure it's his. The tribe is currently the rulers of Da Doks and every Troll perat owes allegiance to his tribe in one way or another. This allows him to carry out extremely daring raids successfully and he is currently dbidding his time until he has enough Trolls to destroy his only true rival: Hellspout.

Da Mob: Da Mob is one of the most famous Troll tribes and it is also one of the most advanced, taking terrpeda's, led belcha's, and fast led beclha's to a level that even the Trolls don't find funny anymore (well occasionally they due but only when the enemy's REALLY close). They are currently lead by Sker Tusk, a Troll with only half a middle tusk and the nasty habit of leaving out important details when giving orders. In fact they are currently located in the elven fiefdom of Solarian because he told his lads,"Find a propa place ta hide da boddies" when he meant, "find a propa place to hide an' skin all o' da boddies so we can wear da skin an' eat dem lata." Still, none of his Trolls are complaining because the killing is good, and because he personally smashes any Troll who questions him into a pile of mush.

Da Flama's: Da Flama's are a very recently made tribe who have already worked their way into the history books. They are lead by Trolzor da Flama, a Troll who can actually insult someone to death (mainly because he's secretly a wit docta).  Due to how annoying they are, the tribe is banned from every Crata and Fert so they started heading north were they found the Dominion where, for the last 17 years, the tribe has been mounting what they call a "Flam wer" which involves burning everything they can see and then insulting the rest. While this approach may seem odd Trolls are plugging their ears and joining the tribe at a rate that seems impossible.

Saturday, October 15, 2011

Forces of war:Dwarves

Karen:Karen, a word that roughly means "Stone", is the foundation on which the entire Dwarf Realm is built. Inside it's stout walls are some of the finest Karders(engineer/artisans) in the whole world and the warmachines it produces are second to none. In the almost 4000 years of existence it has been attacked hundreds of times but only one attack has actually pierced it's walls: The Tide of Kost.

Elr Dar:Elr Dar(Iron Port) is one of the few, if not only, places in the whole world were the Dwarfs  Elr Feld(Iron clad), Dron Feld(Bronze Clad), and Reo Feld(Aero Clad) ships are produced. The dry docks there work day and night to put out a single ship and they have the capabilities to make more then 60 ships at a time. In addition, near by lies Jekl Mont(Jekl's Mine) which is one of the largest producers of mitheral in the whole world. To top it off, the city's location is a Dwarven secret and no one has ever been able to find it(and come back talking).

Vulgor Mont:Vulgor Mont has a small population of Dwarfs and is more of a temple then it is a mine. However, that is not a bad thing, as Dlor Dwarfs(Stone Dwarfs) are made/discovered on a weekly basis there and it has attracted large numbers of Scops(Bards/Priests) to ply their trade. Also, the weapons it produces have never dulled and can cut Scarecrow in half with a single swipe. Alas, Vulgor Mont is under a nontraditional siege by the Scarecrows who are looking for something (no one has a clue what) that is in their mines, and the Dwarfs give it to them with every swipe of the axe or shot of the dragoon.

Saturday, October 8, 2011

Forces of War:elves

Luana:The capital fiefdom of the Elven Empire, there is no city more majestic the Luana. Built around 2000bdc the city has been burned to the ground twice(the second time was an accident) and has come back stronger each time. It is home to the Lacel go Nalar(Palace of Magic) where the greatest magis come to learn. It also features the Woltrom go Theolic(Tower of Death) where the still fresh bodies of all the commanders who have dared to attack Luana are still hanging; with the exception of one empty noose.

Xelmar:Xelmar is a fiefdom that is made up of a chain of several islands. As a result the men and women of Xelmar are some of the finest sailors and marines outside of Stygia and they are exceptionally tough. In addition, the trees there have an almost magic quality to them and, as a result, the ships built there are second only to Garmaria's in quality, but, behind Vissaria in quantity. While many have attempted sea borne invasions, only Slinga's Sea Slayaz' have ever raided the islands(an attack in which Xelmar still hasn't recovered from.

Gascoal:Gascoal is the a fiefdom that sits near the borders of the Gnomeish Trade Republic. As a result, the warriors here are very hardened by almost constant warfare. In addition, Gascoal is one of the few fiefdoms to deploy the Lesolek'feles(Silver Arrows(ballistas)) in large quantities. While this has earned them much ridicule, not one elf noble can argue with the low casualties and sheer number of wins they have.

Solarian:Solarian is the only fiefdom to be in a mountain range. While this has earned them much scorn over the years, most notably the nickname Fol'gavs(Fake Dwarfs), they are also the only fiefdom that can produce the much feared Delcoric'racter(Dragon Riders) without have to import them. In addition, this fiefdom alone supplies almost a third of the iron and almost all of the Rals'taln(Sky Metal) that is used by the Elves. Unfortunately, Solarian is currently under attack by Trolls hell bent on,"Findin' a propa plac to hide da boddies."

Saturday, October 1, 2011

forces of war:Scarecrows

The Grand Forge:The first and largest of all the black forges, the Grand Forge is without a doubt one of the most powerful places in the world. It is rumored that it has almost no slaves and that the only resident is Lord Carl himself. It has a large manufacturing capability but it is mainly geared towards creating the time portal. In times of dire need, as discovered by a Dominion army, it can turn in to an overtime mode which requires extremely large bellows, wheels, and other contraptions(which coincidentally plays a creepy song) to turn out scarecrows faster then a thousand cannons can take them out.

Batch Forge: The Batch Forge is an oddly small black forge that wouldn't be important if it didn't rest on the coast. It is from her that the ships of the "Black Armada" a forged in much the same way as the Scarecrows are.While the ships it builds aren't very good, they are exceptionally numerous and they can build 50 of them in less time then it take to build one regular ship. With odds like these on their side, it is no wonder why the Black Armada can only be defeated through equal numbers.

Fabricator Forge: The Fabricator Forge is the closest black forge to the Dominion. It is unknown whether it is the close proximity to people, or some whim of the leader, but it has the highest number of slaves anywhere in the world. In fact, it has so many slaves that often whole armies of them will go out without the support of any Scarecrows AND they will return victorious. At the same time, the number of scarecrows it produces are vast and it is only a matter of time before they overrun the entire Dominion.

Saturday, September 24, 2011

forces of war:Stygia

SERATAS: A warrior nation, where all children are raised to fight as soon as they stand on their own two feet. By the time they reach adulthood, they are finely tuned killing machines. It is usually Seratas who leads all the wars in the name of Stygia. Although from time to time, Seratas was firmly clinging to independence.

ATIKUS: Where Seratas is raising a warrior nation, Atikus is forming a democratic republic. In the Stygian world, art is the way of life, poetry & prose alike, & there is no greater cultural & educational center then Atikus. Atikus is fully open to trade & diplomatic engagements with other nations, but they still have a formidable army, prepared to strike those who dare oppose Stygia.

CRETUS: Cretus is definitely among the oldest of the Greek city-states, as well the largest & arguably, the greatest. It does not only combine the artistic & intellectual culture of Atikus, but their army is highly trained & highly skilled, able to match even the ones of Seratas. Bulls are revered as holy animals, so all creatures on hooves are welcome, mainly Plain Riders. However, those who disobey the rules are tossed into a genius labyrinth, never to return.

NEKRA: Once considered a city that has fallen long long ago, but recently, the city seemed to have bin teeming with vile energies. Soon soldiers would appear & butcher the foes of the Stygian race would be mercilessly slaughtered. These warriors are no longer among the living, nor they are truly dead. As these horrors rise from their necropolis, only the name of the Stygian god of the underworld echoes...Adis...

SYNNEFOPOLIS: A great city, engineered by a technological genius among Stygians, a man named Michanikos. Even though this steam-fueled city has only bin airborne for a few years, it has seen a lot of action. It's primary weapons are not like the ones of other armies, who use guns & cannons. The Stygians use something a lot more frightening, a perfectly modified glass turret that uses the power of the Sn God to burn their foes alive from a distance.

Sunday, September 18, 2011

Forces of war:Goblins

Sling's Se Slayaz: Slinga is the supa genius boss of the Se Slayaz goblin tribe and the current ruler of MY CITY!. The Sea Slayaz are most famous for 2 battles in particular: Da Batta at da Se Side Town Fing(Sack of Pier Hallot) and Dat Big Midnigt Bass at Da Dwarf's Mega Cannon Castle Dat Was Den Burnd Up(The Razing of Meved). However what is more spectacular is that these attacks happened almost 400years apart from each other under the banner of the same goblin. In addition some goblin scrolls have shown the pictograph for Slinga some 5000 years ago. While many people theorize that this may just be a title, anyone who has met this long cloaked crocked hatted goblin have to admit that he seems to have that much knowledge in his head.

Seseom's Sribes: Sesoem's Scribes are a tribe of goblins unlike any other simply do to asking the right thing at the right time. During a goblin corpse fire Sesoem gifted these goblins with 2 long scrolls: the Scroll of the History of Our Sons(about 60feet long) and the Scroll of the Future That May Never Come. Shortly after they received the scrolls a Stygian raid captured the Scroll of the History of Our Sons and after Dominique(who was quite fluent in all languages) read the Prophecy of Epoch, King Kataktitis, believing it was about him, raised the largest army Stygia had ever seen and went to invade the mainland. Seseom's Scribes formed managed to get into the Grand Alliance by bargaining the Banner of Coadunation for the ability to retrieve their scroll. After The First Battle the goblins retrieved the scroll and they helped create the Citadel of Knowledge in Albion. While the tribe's location is well and truly known the location of it's scrolls are a secret they have kept for nearly 2000 years.