Tuesday, January 31, 2012

Art of War:Daily prayer to Beation

This is a page from the Book of Beation, with a daily prayer written on it. the translation will be in an upcoming echoes of war due to the original having been lost.


Friday, January 27, 2012

Forces of War:Inaros

Quehlet Empire:The Quehlet Empire is the best known, and most powerful, of all of the tribes of Inaros;so much so that it has gained renown for its successful raids on the more advance realms. Their success is largely due to their leader, Mazotrathen, the immortal god-emperor. Even if an opponent knows exactly where they are and exactly how many of them their are, he will still suddenly find one of his rear under attack in the middle of battle when ambushing warriors come out of nowhere, and even if they think they know how they deployed, it will never be right and suddenly their elite troops will be fighting air while the rest of their force is destroyed. However, Mazotrathen can't be in every place at once, so he has given many chiefs and nobles his secrets, which they take with them to the grave and beyond (even attempts to resurrect them just for the knowledge has been fruitless).

Estoga: Every person who goes to Inaros know that the southern part is frozen solid, what they often find out to late is that cold and ice don't mean it's uninhabited. The Estoga are a single tribe who are spread all over the southern tundras and have adapted to life their remarkably well. In fact, they are the only people to successfully tame the Walrek, a dangerous and large tusked creature with the attitude of a hundred angry bears. Despite their tendency to shun outsiders, they do hire themselves out as mercenaries to other tribes, simply to acquire weapons and food they wouldn't have been able to before, and are so effective that even the Dominion has made use of them from time to time. In battle, they present a fast moving and hard hitting wall of flint and tusks, so effective that the only way to stand against their charge is to have survived one before, a rare occurrence.

Sushthuma:Where the sea and Garmaria is concerned there is only one tribe:Sushthuma. The Sushthumaians were the first tribe ever to encounter Garmaria, and they paid a huge price, in blood, for their kindness. While they actually aren't on the main continent of Inaros, few people try to make a difference between this oceanic tribe and all the others: and usually lose all of their ships in the process. Sushthumaians are excellent navigators and shipwrights, so good that even the Garmarian Royal Navy will think twice about sailing through their waters. In battle, they are a large fleet of fast moving borders capable of moving up faster then ranged weapons can hit them, and deadly enough that entire crews can be massacred within minuets; after all, theirs no room for them on their canoes. 

Nidel Nitl:With jungles covering large amounts of Inaros, there are many dozens of tribes who manage to survive in the hostile and poisonous environment. Nidel Nitl is believed to be the most powerful of these tribes as they have been surviving their for hundreds of years and have even made out some minor cities within the treetops. However, extremely little is known about them, other then that they will work alongside any army so long as the price is right. They are never seen in battle, for that would imply that both sides have an equal chance of winning.

Tuesday, January 17, 2012

forces of war:Ratkins

Ratingham:Ratingham is the leading city of all ratdom. It is an increadibly large city with a populance to rival that of the entire Dominion(colonies included) and yet, it has a the ammount of moral problems you'd find on a single Garmarian ship. This has lead to large armies of Ratkins being raised to increadibly high standards, often enough to have people mistake their scouting parties for troops-of-the-line. In battle, they are an endless tide of iron, teeth, fur, and fury often having to stop a campaign, simply because they have run out of land to maneuver on. However, the casualties they take are horrendous, often numbering high in the thousands, but the number of dead is still rarely enough to make them retreat.

Ratwood forest: Ratwood forest is a city which spans the length of an entire forest, and has the population to prove it. In fact, over half of all the Ratkin raids and colonizations attempts originate in this forest and almost all of them include at least a dozen units of them. This has given rise to the rumor that, ratkins are cowardly in battle, as no Ratkin unit is more libel to run away then a company of clanrat's for Ratwood forest(which has actually helped out other ratkin armies tremendously). Never the less, they are,unfortunately, always supported by at least one unit of plague rats, who help them find the "disease" of other civilizations and has never been denied battle, no matter how fast or well maneuvered the enemy is. In recent years, a population boom has forced more and more colonization raids as there is simply no more room for anyone.

Raterdamn:When ever a Ratkin invasion wants to find new land, they go to sea and whenever they want to go to sea they go to port. Raterdamn is the largest port(in terms of population) in the entire world, and also has the fast producing shipyards anywhere, capable of churning out a new ship every day or so. To complement their large number of ships is, the largest and most experienced pool of navigators and sailors outside of Stygia, due in part to their ability to "import" wer-rats and because one of the rights of rathood is to successful pilot a small boat out of a whirlpool. In terms of numbers and experience, they are second to none, in terms of weaponry and gunner, however their only seconds are the Inaros and Plain Riders.

The (Rat)Court of Siçovul taun:Often considered an unbelievable break in ancient tradition(which has resulted in the addition of Rat before court on most maps) The Court of Siçovul taun is the place in which the god of storms and purging resides. Here, training day and night(and rumored more) are the storm guardians, the protectors of Siçovul taun and also considered the most disciplined troops on the continent. In terms of weaponry, tactics, numbers, diversity, and discipline no army can match them. Fortunatly, they rarely leave the court as that would mean leaving their sick god to fend against the many enemies he has; but, rumor has it, that those times are about to pass...

Saturday, January 7, 2012

Forces of War:Gnomes

Garf Works:The largest, and most powerful, trading company within all of Gnome's grasp. One reason for Garf's many success is, that their Main Branch is seated in Gnomegard, their capital city.  The private army of Garf is extremely large, often winning battles through numbers alone. Their most recent success has been a basic exploitation  of the technology behind the scarecrows "talking boxes", through which they have heard strange voices coming in from the heavens, which has caused Chaos to attack Gnomegard again.

Company of Colonies:The Company of Colonies is a series of Gnomish Colonies that have banded together for mutual protection. In terms of manpower, they are second to none, capable of calling upon hundreds of thousands of militia and hundreds of ships in a relatively short period of time. In terms of discipline, they are also incredibly high up, considering their militia  status, as they train on a near daily basis. In battle, they present an unstoppable tide of determination and courage as they are fighting, not for territory, gold, or glory, but for their homes.

High Seas Expedition Fleet:The High Seas Expedition Fleet, nicknamed the gnomish navy, has the largest amount of ships in the entire wold, with ships numbering well into the tens of thousands. While they are great and deadly ships, their main purpose is trade and colonization, another task to which they are the greatest at. The value of their cargoes is worth hundreds of gold, on a single ship, which makes them the most promising target for pirates the world over. The High Seas Expedition Fleet has had only one major lose in it's twenty-four hundred years of activity, Da Bata o' seva 'undred ded comb boets an' onla tree ded Trol boets du ta Da Dred Perat Robsya dat loed'd us wit milionz o' geld koinz (Battle of Curdenmar) in 1886 a.d.c..

Gasganol Works:Gasganol Works is the main rival of Garf works and is set in the city of Gnomemarn. The mayor in charge of Gaganol Works stresses technology above all else and, because of this stress on moving forward, they are the most advanced trading company. They use Harvesters, steam cannons, and flying nests as if they were nothing more then as if they were a sword or suit of armor. Their almost reckless treatment of life has lead to rumors that they are actually Scol Gnomes, but then they see them in battle and know that no scol gnome would fight that bravley.

Sunday, January 1, 2012

General Proclamations:rules

Happy new year everyone one! to celebrate the new year we are putting all of the rulebooks up on the blog for ease of access. you can post any comments, questions, etc. you have about the rules in the comments. If you don't know which army you want to play you can look through their rules or read through the blog. Enjoy!

Main rulebook






Plain Riders










Soldiers of Chaos