The Nidhogg live barbaric lives, with very primitive tribe and spiritual traditions. Their Tribes live in cities made from Wood and stone, decorated by animal skulls and bones they got while hunting. Their army is more of a tight brotherhood, with everyone knowing one another, while a Chieftain is seen as the ''eldest brother'', who is usually counseled by a mystic Druid. A Nidhogg army is very powerful, because each Nidhogg is roughly 8, 9 or even 10 feet high, with bulky stature, thick scales (with a multitude of colors, ranging from red, to green, even yellow and grey), sharp claws, long fangs, superior senses (especially eyesight) and a temperamental nature. One of their Tribesmen is usually outfitted with clothes made of animal skin and fur, decorated by gruesome trophies, such as skulls and bones of they had slain in battle, and are armed with round wooden shields, and various close combat weapons, from swords, to axes, to maces and hammers. In rare situations, a Chieftain will call for aid from other Chieftains to deal with greater foe, but most of the time, the Tribes are fighting each other.
The Nidhogg stand neutral in most situations, although they seem to be quite trade friendly with Humans of the Dominion, Gnomes and Dwarfs, but most of the times they meet with Vissaria, it ends up in a bloody conflict. From the trade they do get, they had acquired some exotic weaponry, such as rifles, cannons, steam engines, and even flamethrowers, while the Nidhogg in return can give so much as fine fur, strong alcohol and a warm welcome. It has been more then once that their allies had called for their help, as a mercenary army, in which case, a Tribe would gather it's men, commit war rituals, paint their faces with magic runes and march to war, as a small, but powerful army.