Saturday, November 26, 2011

Forces of War:Hellspout

Queen Lilian's Avengers-A little known fact about Hellspout is that, it actually has some laws, a couple of taxes, a police force(no one knows who/what they are, or who even controls them, but, live and let live) and a "King". Lilian was the wife of the former King, Delmer Hasperg, who ruled for a mind shattering 50 years(out living all his predecessors by around 30 yeas) and was the most popular King ever. He was murdered and Lilian was selected as a candidate for the next King so she brought together a crew and completely destroyed Altarmarn(Special Port), which was planning on destroying Hellspout. Now she is trying to avenge her dead husband and the Avengers are with her every step of the way, with a loyalty and discipline that even the Dominion is jealous of. Their fleet contains hundreds of larfars, the most notable being,  The Fall of Man, Queen Lilian's personal man-o-war.

Captain Nogram's Runners- The Runners started out life as nothing more then a dozen drunk pirates with a "Captain" and a rowboat. Now, after 5 years, they have expanded to rule the entire rum and ale trade in, not only Hellspout, but also the Dominion, Arbi, the Goblin Plain's and even Vissaria with a huge hand in the Garmarian, Dwarfish, Stygian, and Gnomish trade. Their success is mainly due to a single "secret" weapon ,designed by Captain Nogram, known as the "Ogre Cannon". What it actually does, no one can say, but, if his attacks had survivors they could probably tell what it did. Never the less, their ability to outrun and outgun any other rum carrying ship has made them legends.

Chaos' Scrondrels- No one knows exactly who they are or, even, what they are. Legend says that they are pirates who were so evil,that they went to they Evershifting Realms and Chaos himself kicked them out. They are said to be specters, wandering the seas searching for some way to find rest. Even if you know they were going to attack your ships you would never know when or where as even merchants under armed escort have been whisked away without the escort realizing it, and even ships that have just entered harbor will have a dense fog surround them, and then vanish. What is worse is those who survive mention ships with no sails that glide above the water and unless broadsides of pure energy or that rip everything apart. What is strange is that "Magicians" always act strange before the fog comes.

Captain Bloody Jaw's Man Eaters- If ever there was a bigger hypocrite in the world then he hasn't met Captain Bloody Jaw or his Man Eaters. They drench themselves in the blood of their enemies and "eat" their flesh, but are extremely strict vegans. They never plunder for gold, but there pockets and wallets are never empty. Dealing with them is like dealing with Elvish merchants(which has lead to rumors that Bloody Jaw is a Half-elf), they are three faced back stabbing scoundrels with the sword skill and powder to match. Woe to anyone who double crosses him, as he would have orchestrated it and profited from it and killed them anyway. Many an unwary captain has made that mistake, and now Bloody Jaw's Man Eaters rule the ports. Still Hellspout is not enough, and now they are trying to control the greatest maritimers ever, Stygia.

Saturday, November 19, 2011

Forces of War:Soldiers of Chaos

The Felgave-Felgave is a the title that humans who worship Chaos label themselves with. It is Chaos Script that roughly translates to "Faller of Nations".  They have a strangely twisted devotion that even Chaos finds very odd at the best and incredibly hinder-some at the worse and they are generally looked down upon by the other followers of Chaos. however, they are important because there fanaticism alone has fallen thousands of enemies and, perhaps most important, if they dies their souls are much more likely to be able to be nourished into a Kost and their souls are the only ones which can be used to fuel any number of spells and devices.

Skull Gnomes-When the Gnomes were finally freed from their orc master's they were faced with a problem they had never faced before: should they add machines to flesh, as they did under the orcs, or not. Two factions grow around this debate: The Bolan(Yes) Gnomes, who tended to wear cornered hats, and the Scol(No) Gnomes, who tended to wear masks. Eventually this lead to civil war, which lasted 6 months and saw the banishment of the Scol Gnomes. Eventualy they found their way to the Evershifting Realms where Chaos greeted them open armed and soon they had forsaken everything they knew to work for him. They also attempted to emulate his appearance so they take the front part off of skulls(occasionally they skin their faces) and wear it as masks. Now they work every day to bring an end to their bolan "cousins". 

Shadow Elves-Almost 3000 years ago the Shadow Elves were normal Elves dedicated to the same gods and ideals as the rest of the Elves. Then they went to fight the Battle at World's End(or were born to parents who had fought there) they changed and were shunned by the rest of the Elves. They pleaded to their gods for salvation but, when none came, they turned to the worship of Chaos were they finally found acceptance. This lead to a purging of them by the normal elves, in which very of them few escaped. But they did, and now their children are plotting the downfall of those who had shunned them before, but with an oddly accepting attitude.

Elementals- The Elementals were the servants of the gods but, after The Banquette, have thrown their loyalty in with Chaos. They have several notable personalities and abilities which can be categorized under one of 5 main categories: Void, Spark, Pyro, Cyro, and Aero. Voids are the mos important elemental of them all, as they are a sort of blank card which can be molded into any of the other types and they are also the most abundant one. The strangest of them all are the Aero's who, although being enslaved, they are free and tend to associate with other Elementals very easily. Cyros are as fragile as they are untrustworthy and yyou can never be sure if their edges won't go through you in the heat of battle, or even when not in it. Pyros are exceptionally slow but strong and loyal and nothing short of death will stop them from doing what they are told. Sparks are the most childlike and actually tend to curl up into a ball and hop around when not fighting, but are fast enough that even Elves can't keep up with them for long.

Kost- The Kost are the bodyguards of Chaos and his most loyal servants. They can only be made through a complex ritual that requires either a Pyro, Cyro, Aero, or Spark as a base and has created 4 "factions" among them. They are always clad head to toe in large plate mail armor and wield large double edged axes and thick iron shields where ever they go. It is said that a single Kost leading an army is capable of routing others more then twice his army's size by simply charging. No one creature has been feared this much, as even Orcs, Trolls, and Garmarians tremble when facing Kost.



Saturday, November 12, 2011

forces of war:the Dominion

Albion:Albion is the capital province of the Dominion as well as the birth place of the of the first Dominque. It is an odd providence as it is at cross roads of the world where black smiths, gun makers, priests, apothecaries, flethchers, and foundries live side by side with the people of one town often having a completely different view of things then a town 3 miles away. That is not to say they aren't unified, far from it, as every road leads to the capital city, Albion. The armies raised from Albion are about as unpredictable in composition as are possible.

Melas:Melas is one of the most advanced provinces in the whole of the Dominion. It is also one the least populated, with no less then 2 major and costly war fought almost entirely with it's own troops. The number and quality of foundries and gun makers here is the one of the largest in the entire world, second only to the factories of Garmaria. Melas is also where the devastating Hellcannon was invented and is where the steam carriage is being produced.

Soutros:Soutros is the name of the province in which the entire Imperial Ford is situated. No matter their gender or age, every single last person if Soutros' only duty is to maintain or man the series of forts and ship which prevent the Trolls from overrunning the entire continent. Not a day goes by where at least one attack is launched so it is always on the alert for anything. Whenever Soutros is overrun, history is written and lives are irreversibly changed.

Carvalna:Carvalna  is a province that lies near the boundaries of the Goblin Plains and the Stygian empire. Due to this it has an exceptionaly well military and has produced some of the finest ships in the Dominion, some of which are hundreds of year old. However, Carvalna was also known to sell some of it's ships to foreign powers for large sums of gold. It is still recovering after the "rafundain wit inaest" of the most dangerous ship ever to sail the seas, Slingaz' Se Fertras.

Saturday, November 5, 2011

Legends of war:Arabi, Vanished Realm

Arabi was considered to be an odd and somewhat mysterious place. While technically part of Vissaria, it had it's own rulers, gods, language, and culture and was not above using hit-and-run when a fair fight could get them killed. Still, they fought hard, listened to the Heilige Leier's advice, owe fealty to their kings, and even serve in their armies. In addition, Arbi also had a Stygian colony that's name roughly translated to "the Iron Mountain" which was one of  the largest producer of iron and steel in the known world. Arbi also welcomed all the other races, but no half-breeds, and it's ports were home to hundreds of different kinds of ships on dozens of different purposes. Still, the most fascinating feature was the black pyramids, a collection of 3 large and 4 pyramid which no one know who created them; until recently.


In 1885 a.d.c., less then a month after their defeat in Melas, a large Scarecrow fleet was discovered to have been making it's way to Arbi: although why no one had the slightest idea. Still, eager to stop them, the Dominion, Garmaria, and Vissaria all sent ships to defeat them. It was at the Rout of Iron that the powers learned the Scarecrows weakness:they completely sucked at naval warfare. Almost the entire fleet was destroyed with only one ship, later learned to have had Carl himself on it, managed to escape. During the fighting the Garmarian Captain Feg Turngaven had sent out life boats to round up any still alive slaves they found for interrogation then re-education. During the course of the interrogations they discovered that Carl had come to Arabi to stop "Them" which, despite endless hours of whipping, proved only that whoever "Them" were they had called upon nearly all of the Scarecrow's ships. As the Slavers and Tacticians shivered at the thought of something requiring the entire attention of the Scarecrows, the most unexplainable thing ever happened; Arabi vanished.


Truth be told, there were still people from Arabi around but all those who had been in the country, including the Iron Mountain, Vanished within the time span of a single night. It was as if they had all decided to drop everything and leave at the same time. There may have been no people there, but they had left all of their possessions, and so many treasure seekers entered the country looting, until "Them" became more then a story. Two weeks after they looting began all of the people going into Arabi were never seen or heard from again, with the exception of one Garmarian warship (which swore on their lives that they were just scouting) came back with the strangest tale: Clay Men. They claimed that these Clay Men were 6 feet tall and wielded bows, halberd, tubes, and rods all forged from gold and that could fire beams of blue energy. For awhile no one believed the tales; until an unfortunate Dominion army blundered into them and barely escaped with their lives and added baleful green eyes and the ability to form out of the very ground to "Them". Now Vissaria has declared a Holy War against Arabi, no one calls it anything else, in an attempt to re-claim it for their god.