-Wind only effects objects which are in the air (i.e. flyers and ships) at the beginning of the game, roll a D6 and consult the following chart to determine what direction the wind is going:
2-player 1's board edge
3-player 1's right board edge
4-player 2's right board edge
5-player 2's board edge
A model which is heading in the same direction as the wind gains an additional D3" of movement. Models which are moving against the wind lose D3" of movement.
A roll of unpredictable means that you have to roll the direction of the wind at the beginning of every turn. Re-roll any further results of unpredictable.