Ma'tai merchant band
-While normally peaceful, they can be aggravated to acts of violence if they are threatened.
The number of points this mission has is dictated by the Ma'tai player, as he/she is only allowed 3 units of merchant bands and only one leader (520pts. minimum, 725pts max). The defending player (the player trying to save the mob) gets one mob to be rescued. The following diagram shows how the units are to be set up(please note that it is on as 6' by 4' board and has no terrain). Also please note that I am a terrible artist.
The goal of the mission is two fold
1. The number of Models from the Angry mob that successfully make it to the safe zone out of the total number of models in the original Angry Mob. Each safe model counts as 50pts for the defender, while each dead model counts as 50pts for the Ma'tai.
2. Destroy the other Army. You only get points when a units either flees off the board or is totally destroyed.
Who ever has the highest number of points at the end of the game wins.
If you want, you can add more units to the Ma'tai side (always in increments of 3, with one extra per deployment zone.), add extra angry mobs, or just substitute out the Ma'tai for a different army.