At the beginning of the game roll on the following tables:
D3starting position of sun
1-start at night
2-start at dawn
3-start at high sun
D6 board edge
1-player 1's choice
2-player 1's board edge
3-player 1's right board edge
4-player 2's right board edge
5-player 2's board edge
6-Player 2's choice
the game is played for 7 turns or until the sun goes from twilight to night(whichever comes last). At the beginning of every turn roll a D6. If the roll is 4 or greater then advance the sun's status by one(from dark to dawn, from dawn to high sun, from high sun to twilight, and from twilight to night)
Dark/Night-there is no light out. units can only see 3D6" and must roll at the beginning of every turn.
Dawn-the sun is directly on the board edge it starts at. any unit trying to shoot into another unit with that board edge at its back suffers a -1 penalty on their to hit rolls and any unit charging another unit with the sun at it's back loses D6" from it's charging distance
High sun-the sun is directly over the board and their are no special effects.
Twilight- same as with dawn, only it is on the opposite board edge from the one dawn started at.