These are some experimental rules for you to disuse. Please keep in mind that you should only use them if you have flyers or ships:
Wind
-Wind only effects objects which are in the air (i.e. flyers and ships) at the beginning of the game, roll a D6 and consult the following chart to determine what direction the wind is going:
D6 wind
1-no wind
2-player 1's board edge
3-player 1's right board edge
4-player 2's right board edge
5-player 2's board edge
6-unpredictable
A model which is heading in the same direction as the wind gains an additional D3" of movement. Models which are moving against the wind lose D3" of movement.
A roll of unpredictable means that you have to roll the direction of the wind at the beginning of every turn. Re-roll any further results of unpredictable.
Wind
-Wind only effects objects which are in the air (i.e. flyers and ships) at the beginning of the game, roll a D6 and consult the following chart to determine what direction the wind is going:
D6 wind
1-no wind
2-player 1's board edge
3-player 1's right board edge
4-player 2's right board edge
5-player 2's board edge
6-unpredictable
A model which is heading in the same direction as the wind gains an additional D3" of movement. Models which are moving against the wind lose D3" of movement.
A roll of unpredictable means that you have to roll the direction of the wind at the beginning of every turn. Re-roll any further results of unpredictable.
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