Saturday, November 26, 2011

Forces of War:Hellspout

Queen Lilian's Avengers-A little known fact about Hellspout is that, it actually has some laws, a couple of taxes, a police force(no one knows who/what they are, or who even controls them, but, live and let live) and a "King". Lilian was the wife of the former King, Delmer Hasperg, who ruled for a mind shattering 50 years(out living all his predecessors by around 30 yeas) and was the most popular King ever. He was murdered and Lilian was selected as a candidate for the next King so she brought together a crew and completely destroyed Altarmarn(Special Port), which was planning on destroying Hellspout. Now she is trying to avenge her dead husband and the Avengers are with her every step of the way, with a loyalty and discipline that even the Dominion is jealous of. Their fleet contains hundreds of larfars, the most notable being,  The Fall of Man, Queen Lilian's personal man-o-war.

Captain Nogram's Runners- The Runners started out life as nothing more then a dozen drunk pirates with a "Captain" and a rowboat. Now, after 5 years, they have expanded to rule the entire rum and ale trade in, not only Hellspout, but also the Dominion, Arbi, the Goblin Plain's and even Vissaria with a huge hand in the Garmarian, Dwarfish, Stygian, and Gnomish trade. Their success is mainly due to a single "secret" weapon ,designed by Captain Nogram, known as the "Ogre Cannon". What it actually does, no one can say, but, if his attacks had survivors they could probably tell what it did. Never the less, their ability to outrun and outgun any other rum carrying ship has made them legends.

Chaos' Scrondrels- No one knows exactly who they are or, even, what they are. Legend says that they are pirates who were so evil,that they went to they Evershifting Realms and Chaos himself kicked them out. They are said to be specters, wandering the seas searching for some way to find rest. Even if you know they were going to attack your ships you would never know when or where as even merchants under armed escort have been whisked away without the escort realizing it, and even ships that have just entered harbor will have a dense fog surround them, and then vanish. What is worse is those who survive mention ships with no sails that glide above the water and unless broadsides of pure energy or that rip everything apart. What is strange is that "Magicians" always act strange before the fog comes.

Captain Bloody Jaw's Man Eaters- If ever there was a bigger hypocrite in the world then he hasn't met Captain Bloody Jaw or his Man Eaters. They drench themselves in the blood of their enemies and "eat" their flesh, but are extremely strict vegans. They never plunder for gold, but there pockets and wallets are never empty. Dealing with them is like dealing with Elvish merchants(which has lead to rumors that Bloody Jaw is a Half-elf), they are three faced back stabbing scoundrels with the sword skill and powder to match. Woe to anyone who double crosses him, as he would have orchestrated it and profited from it and killed them anyway. Many an unwary captain has made that mistake, and now Bloody Jaw's Man Eaters rule the ports. Still Hellspout is not enough, and now they are trying to control the greatest maritimers ever, Stygia.

Saturday, November 19, 2011

Forces of War:Soldiers of Chaos

The Felgave-Felgave is a the title that humans who worship Chaos label themselves with. It is Chaos Script that roughly translates to "Faller of Nations".  They have a strangely twisted devotion that even Chaos finds very odd at the best and incredibly hinder-some at the worse and they are generally looked down upon by the other followers of Chaos. however, they are important because there fanaticism alone has fallen thousands of enemies and, perhaps most important, if they dies their souls are much more likely to be able to be nourished into a Kost and their souls are the only ones which can be used to fuel any number of spells and devices.

Skull Gnomes-When the Gnomes were finally freed from their orc master's they were faced with a problem they had never faced before: should they add machines to flesh, as they did under the orcs, or not. Two factions grow around this debate: The Bolan(Yes) Gnomes, who tended to wear cornered hats, and the Scol(No) Gnomes, who tended to wear masks. Eventually this lead to civil war, which lasted 6 months and saw the banishment of the Scol Gnomes. Eventualy they found their way to the Evershifting Realms where Chaos greeted them open armed and soon they had forsaken everything they knew to work for him. They also attempted to emulate his appearance so they take the front part off of skulls(occasionally they skin their faces) and wear it as masks. Now they work every day to bring an end to their bolan "cousins". 

Shadow Elves-Almost 3000 years ago the Shadow Elves were normal Elves dedicated to the same gods and ideals as the rest of the Elves. Then they went to fight the Battle at World's End(or were born to parents who had fought there) they changed and were shunned by the rest of the Elves. They pleaded to their gods for salvation but, when none came, they turned to the worship of Chaos were they finally found acceptance. This lead to a purging of them by the normal elves, in which very of them few escaped. But they did, and now their children are plotting the downfall of those who had shunned them before, but with an oddly accepting attitude.

Elementals- The Elementals were the servants of the gods but, after The Banquette, have thrown their loyalty in with Chaos. They have several notable personalities and abilities which can be categorized under one of 5 main categories: Void, Spark, Pyro, Cyro, and Aero. Voids are the mos important elemental of them all, as they are a sort of blank card which can be molded into any of the other types and they are also the most abundant one. The strangest of them all are the Aero's who, although being enslaved, they are free and tend to associate with other Elementals very easily. Cyros are as fragile as they are untrustworthy and yyou can never be sure if their edges won't go through you in the heat of battle, or even when not in it. Pyros are exceptionally slow but strong and loyal and nothing short of death will stop them from doing what they are told. Sparks are the most childlike and actually tend to curl up into a ball and hop around when not fighting, but are fast enough that even Elves can't keep up with them for long.

Kost- The Kost are the bodyguards of Chaos and his most loyal servants. They can only be made through a complex ritual that requires either a Pyro, Cyro, Aero, or Spark as a base and has created 4 "factions" among them. They are always clad head to toe in large plate mail armor and wield large double edged axes and thick iron shields where ever they go. It is said that a single Kost leading an army is capable of routing others more then twice his army's size by simply charging. No one creature has been feared this much, as even Orcs, Trolls, and Garmarians tremble when facing Kost.



Saturday, November 12, 2011

forces of war:the Dominion

Albion:Albion is the capital province of the Dominion as well as the birth place of the of the first Dominque. It is an odd providence as it is at cross roads of the world where black smiths, gun makers, priests, apothecaries, flethchers, and foundries live side by side with the people of one town often having a completely different view of things then a town 3 miles away. That is not to say they aren't unified, far from it, as every road leads to the capital city, Albion. The armies raised from Albion are about as unpredictable in composition as are possible.

Melas:Melas is one of the most advanced provinces in the whole of the Dominion. It is also one the least populated, with no less then 2 major and costly war fought almost entirely with it's own troops. The number and quality of foundries and gun makers here is the one of the largest in the entire world, second only to the factories of Garmaria. Melas is also where the devastating Hellcannon was invented and is where the steam carriage is being produced.

Soutros:Soutros is the name of the province in which the entire Imperial Ford is situated. No matter their gender or age, every single last person if Soutros' only duty is to maintain or man the series of forts and ship which prevent the Trolls from overrunning the entire continent. Not a day goes by where at least one attack is launched so it is always on the alert for anything. Whenever Soutros is overrun, history is written and lives are irreversibly changed.

Carvalna:Carvalna  is a province that lies near the boundaries of the Goblin Plains and the Stygian empire. Due to this it has an exceptionaly well military and has produced some of the finest ships in the Dominion, some of which are hundreds of year old. However, Carvalna was also known to sell some of it's ships to foreign powers for large sums of gold. It is still recovering after the "rafundain wit inaest" of the most dangerous ship ever to sail the seas, Slingaz' Se Fertras.

Saturday, November 5, 2011

Legends of war:Arabi, Vanished Realm

Arabi was considered to be an odd and somewhat mysterious place. While technically part of Vissaria, it had it's own rulers, gods, language, and culture and was not above using hit-and-run when a fair fight could get them killed. Still, they fought hard, listened to the Heilige Leier's advice, owe fealty to their kings, and even serve in their armies. In addition, Arbi also had a Stygian colony that's name roughly translated to "the Iron Mountain" which was one of  the largest producer of iron and steel in the known world. Arbi also welcomed all the other races, but no half-breeds, and it's ports were home to hundreds of different kinds of ships on dozens of different purposes. Still, the most fascinating feature was the black pyramids, a collection of 3 large and 4 pyramid which no one know who created them; until recently.


In 1885 a.d.c., less then a month after their defeat in Melas, a large Scarecrow fleet was discovered to have been making it's way to Arbi: although why no one had the slightest idea. Still, eager to stop them, the Dominion, Garmaria, and Vissaria all sent ships to defeat them. It was at the Rout of Iron that the powers learned the Scarecrows weakness:they completely sucked at naval warfare. Almost the entire fleet was destroyed with only one ship, later learned to have had Carl himself on it, managed to escape. During the fighting the Garmarian Captain Feg Turngaven had sent out life boats to round up any still alive slaves they found for interrogation then re-education. During the course of the interrogations they discovered that Carl had come to Arabi to stop "Them" which, despite endless hours of whipping, proved only that whoever "Them" were they had called upon nearly all of the Scarecrow's ships. As the Slavers and Tacticians shivered at the thought of something requiring the entire attention of the Scarecrows, the most unexplainable thing ever happened; Arabi vanished.


Truth be told, there were still people from Arabi around but all those who had been in the country, including the Iron Mountain, Vanished within the time span of a single night. It was as if they had all decided to drop everything and leave at the same time. There may have been no people there, but they had left all of their possessions, and so many treasure seekers entered the country looting, until "Them" became more then a story. Two weeks after they looting began all of the people going into Arabi were never seen or heard from again, with the exception of one Garmarian warship (which swore on their lives that they were just scouting) came back with the strangest tale: Clay Men. They claimed that these Clay Men were 6 feet tall and wielded bows, halberd, tubes, and rods all forged from gold and that could fire beams of blue energy. For awhile no one believed the tales; until an unfortunate Dominion army blundered into them and barely escaped with their lives and added baleful green eyes and the ability to form out of the very ground to "Them". Now Vissaria has declared a Holy War against Arabi, no one calls it anything else, in an attempt to re-claim it for their god.

Sunday, October 30, 2011

Forces of war: Plain Riders

Borgrez-Borgrez is the "Capital" tent city of the Plain Riders' alliance and is situated in the middle of the Goblin Plains. At the heart of the city is the Botanical college, one of the largest and most important schools of magic in the world. Here, under the guidance of Lord-Botanist Dar Van, the Sayters study their strange botanical arts and botants are produced in large numbers and varieties. Here also lies the Botanica, perhaps the most important artifact in the world. The Botanica is a mile tall tower that allows the Sayters to control the Botants; if it were to fall then the Botants would engulf the entire world leaving nothing alive. Many armies have attempted to do just that, but have been utterly destroyed every time.

Brennot-Brennot is a tent city located in the Seltem realm of Vissaria. It has more Vissarian type defenses (although they are just for show) and architecture. At the heart of the city lies the College of Knights, ruled by Revan Lightseer and watched over by Lord Anglar Seltem. There Vissarian knights train Centaur pages in exchange for wargear and the loyalist horses ever. The Centaurian Kights who come from there are capable of stemming the tide of battle with a single charge. The city is currently under a, more or less, siege from Warband Geter Dun and is fairing well(considering that the Goblins can only attack people a mile away from the city).

Nahafra-Viewed with high suspicion by everyone else in the world, the tent city of Nahafra is a dark and foreboding place that is located near the chaos occupied parts of the Goblin Plains. The city looks as though it has been abandoned due to plague, and that is how the followers of Mat'Gaol like it. Here, because there really is no other place that they can go, faeries gather for war, contrasting the feel Reaper King Wien has worked so hard to maintain. There, during the Death of All, the Reapers showed up, gastly thin and sick Centaurs who were thought to be brings of the Apocalypses. Now everyone knows that every Centaur, Sayter, Cyclops, and Celp from that city seeks only to destroy the followers of the one true enemy:Siçovul taun, the purger of all.


Gurtre-While most Plain Riders try to stay away from Evershifting Realms Gurtre does exactly the opposite and sits directly in the Goblin Plains part of it. As such, the tent city suffers attacks on a daily basis, but it always weathers them as nothing more then a light rain. Another way Gurtre differs is that it is lead not by a Sayter, Cyclops, Centaur, or Celp, but by a Botant. The Botant in question is Baba Uga, and(despite being simple minded) he is one of the greatest generals in the known world(due in no small fact that, if things start to go bad for his army he can always waddle in and kill twenty times his weight in men). Also the city serves as port of call for any Celp, Adaro, and Kappa raiding party and also for any ships they have gotten their hands on.

Polyphemus-Polyphemus is the most sacred tent city to any Cylops in the world. It is situated near the mountain ranges of Luciena and is rare in the fact that it doesn't have a vine mile but a "Rok Mile"(which is devastating landslides and earthquakes as opposed to giant indestructible vines). In Polyphemus the Du 'eads of the Cyclops(as well as many reluctant Centaur shamans and Sayter Witch doctors) perform rite intended to gain the approval of Baoka, god of stones. While none of the rituals have ever been successful, their leader, Chief Gargan Stormhoove, keeps expanding it further and further south in an attempt to perform the ritual right; attempts which haven't gone unnoticed by the Imperial Guard.

Saturday, October 22, 2011

Forces of War:Trolls

Da Munsta Masha's: Da Munsta Masha's are, without a doubt, the single most powerful Troll tribe in existence. they are lead by the psychopathicly unhinged  Guzgut 'ead Masha' (da fif) who long ago surrendered his sanity to "Da voices in 'is 'ead" and is so unpredictable that even the Trolls don't know what he'll do next. As of now, his tribe is not tied to any one Crata or Fert so they a drawing in Trolls from all over. At the same time, there is not a single nation that has not suffered his furry and not have deep scars to show for it and, if the rumors are to be believed, its only a matter of time before he unites all of the Trolls and brings about the end.

 Da Dred Tolls: Da Dred Trolls are a tribe of Trolls who specialize in raiding settlements, ports, caravans, and the occasional fort. They were formed and are lead by Da Dred Perat Robsya, a ruthlessly Troll who always gets what he wants and has the intelligence to ensure it's his. The tribe is currently the rulers of Da Doks and every Troll perat owes allegiance to his tribe in one way or another. This allows him to carry out extremely daring raids successfully and he is currently dbidding his time until he has enough Trolls to destroy his only true rival: Hellspout.

Da Mob: Da Mob is one of the most famous Troll tribes and it is also one of the most advanced, taking terrpeda's, led belcha's, and fast led beclha's to a level that even the Trolls don't find funny anymore (well occasionally they due but only when the enemy's REALLY close). They are currently lead by Sker Tusk, a Troll with only half a middle tusk and the nasty habit of leaving out important details when giving orders. In fact they are currently located in the elven fiefdom of Solarian because he told his lads,"Find a propa place ta hide da boddies" when he meant, "find a propa place to hide an' skin all o' da boddies so we can wear da skin an' eat dem lata." Still, none of his Trolls are complaining because the killing is good, and because he personally smashes any Troll who questions him into a pile of mush.

Da Flama's: Da Flama's are a very recently made tribe who have already worked their way into the history books. They are lead by Trolzor da Flama, a Troll who can actually insult someone to death (mainly because he's secretly a wit docta).  Due to how annoying they are, the tribe is banned from every Crata and Fert so they started heading north were they found the Dominion where, for the last 17 years, the tribe has been mounting what they call a "Flam wer" which involves burning everything they can see and then insulting the rest. While this approach may seem odd Trolls are plugging their ears and joining the tribe at a rate that seems impossible.

Sunday, October 16, 2011

Legends of war:Gremlins, masters of the Bayou

 Many many years ago, the Stygian Empire prospered & ruled over the entire world, being menaced by Goblins, Orcs & many other nations, which would later become ruling powers of the world. The Goblins were among the greatest threats of the Stygians were the Goblins, second only to the Orcs, & once the Trolls came, Stygia was overrun, The constant warfare of the Goblins, the exhausting effort to eliminate the orcs, & the Battle at World's End all stacked up with the poor timing and ferocity of the Trolls & this brought the Stygian people to their feet through many long battles.

But scant months after the Stygians fell, the Plain Riders arose to banish the Trolls, & Goblins back to their lairs. Some of the Goblins had fled to, of all places, the Plain Riders' kingdom and managed to crumble it from within while others, using stolen ships, sailed to the morning and then they  went to seek shelter among the marshes in the southern part of the continent, right below the lands of the Ratkins. These Goblins, through successive years of battle, went underground, forming their own small colonies, & over time they became a distinct sub-race, the Gremlins. A Gremlin isn't much taller then a normal Goblin, however, their features(mainly their guts) are rounded instead of pointed & they have green skin instead of the brown skin of normal Goblins. Goblins would have rejected them for those qualities alone but, to top it off, they reject Seseom for their own god called, "Diety".

Gremlin society is still vaguely related to Goblin society as it revolves around a Mayor barking orders & Sherrifs enforcing them, with his grit, cunning & guns. Gremlins live in large families sharring a single large underground home, nearly every member would have a gun or pistol at hand as well, & the Mayor (mostly the Sherrifs though) can rally the families together & launch a great big raid. Gremlins like to bring guns, abnormally large pigs, scrapped up vehicles & a type of toxic ooze which can eat through almost anything. Gremlins love to fight, hate to loose, but like to see things get blown up, even their own. The Gremlins amass in numbers very great & enjoy to set traps to all those who would pass through their beloved Bayou  & are known to consume massive amounts of alcohol before doing so. Over the years, they have hitched rides on many vessels & raided many lands to gain what they needed for survival, including guns which they really liked.