Fields of War is a fantasy turn based strategy game that uses the innovative command system in place of more traditional turn structures. If you would like to read more on how it works please read the rulebooks provided in this link: http://fieldsofwar.blogspot.com/2012/01/general-proclamationsrules.html We are also looking for help on our expansion Tides of War. for more information, follow this link: http://fieldsofwar.blogspot.com/2012/05/general-proclomation-seas-of-war.html
Saturday, September 1, 2012
Friday, August 24, 2012
Legends of War: Terat Felmerat, Dream-rat
Terat crept up slowly, then stopped and listened. Then he crept up again, then stopped and listened. He then repeated the process, until he was on the top of the wall, and even then he just stuck his snout through the parapets and sniffed. He then looked over, and then put his head down.
This is it he thought this is the place I have seen in my dream.
The day before, Terat had been a normal Ratkin living a normal life in a normal invasion fleet headed for Stygia. The fleet in question was supposed to be well supplied, but a pirate raid, combined with a freak storm, had cut off their supply lines and decimated their stock of weapons and gun powder. So they had to go some fast, or else the whole invasion would fail. Unfortunately, rat-scouts and wer-rats had confirmed that the only place within striking distance with gunpowder was a Garmarian fortress, and, unless they wanted scythes and pitchforks, it was also the only place with weapons. The Storm Captain in charge of the raid, dreaded that he would lose all of the Rats in the invasion fleet, and still wouldn't have have anything to show for it, other then some piles of dead.
And then yesterday, Terat had had a very odd dream. It was so odd in fact, that he told it to his best friend who told him to tell it to the rat-priest, who brought him to tell it to his rat-chief, who finally brought him to the Storm Captain and Storm Priest who listened intently. When Terat had recounting his dream, he was declared a "Dream-rat" by the Storm Priest. Then the Storm Captain, having seen Terat's confusion, had explained to Terat that a Dream-rat was a chosen among Ratkins, who had been selected by Siçovul taun to fulfill Terat's dream in real life. Terat acted enthusiastic, but that was because he hadn't told them about the green shirted man.
So here he was now, after he had successfully killed six sentries and one guy who had simply been answering "the call" in the wrong place (his favorite part of the dream). Then, Terat had scaled the wall (it was as if the hand-holds had been made for him) and the last sentry was in his sights. What worried Terat is, he couldn't remember how he got from injured sentry with two canes, to explosion, to dodging bullets, to guy with green shirt. Actually, Terat had forgotten about sentry with two canes. But he had a grey shirt on so it was all good.
The man was walking to a tower on the wall, with a bell and maybe signal, but empty, and seemed to be hobbling as if both of his legs had been damaged, but that he had been declared "fit-for-due-tee" by some Garmarian or another. The man was making so much noise, that Terat couldn't even hear himself breath. Terat moved slowly, and silently behind him, waiting for him to enter the tower. When he did enter the tower, he had stopped, like he had to re-fix his boots, and that is when Terat struck.
Wait, how is he...
Terat had realized the ploy to late. The man had blocked Terat's knife with one of his wood covered clubs, and had brought the other one crashing into his skull. Terat flew back two tails and landed hard on his back, but wasn't out. He got up in time to see the man cocking his pistol. Without thinking, Terat threw his knife, which, as luck would have it, lodged directly in his throat and threw him down. However, he must not of died instantly, because his gun still shot off.
The shot had barely left the gun, before warning bells began to be run, and the area was almost immediately bathed in light. It was then that Terat noticed something: a thick double door was open about fifty tails away, and inside of it were barrels. On the Barrels, was a black skull with two torches and a musket, the symbol the Garmarians use for-
Gunpowder he thought that explains the explosion.
Wasting no time, Terat searched the body of the man he killed, and had found a wide barreled pistol with a single shoot and the hammer was seated in the middle of the gun, not to the side. Terat had never seen one before, and had heard only vague rumors of it (excluding its appearance), but somehow, Terat knew what this was. Despite having no skill with guns in the past, Terat leveled the flare gun at the powder stores and fired. The recoil was immense, knocking Terat off his feet, but luck was on his side, as a bright red light corkscrewed into the stores. Even if Terat hadn't been knocked over by the recoil, the actual explosion was much greater.
It threw large amounts of stones, metals, and other unidentifiable stuff into the air, and seemed to have woken up the garrison too. When Terat had gotten back up, about a dozen or so soldiers were leveling their guns at him.
None of the have green on.
Terat immediately ran at them, and apparently they were horrible shots as not a single one hit him, a very odd coincident. Terat was among them and, before one of them with a grey shirt could bayonet him, Terat had grabbed the guys gun, and had forced the but into his face. The man fell back stunned, and Terat wasted no time in bringing the pointy bit into the mans face. Terat then used the gun as a sort of pole vault (it was stuck) and managed to land his foot claws into another mans eyes. Another man, of a somewhat higher rank (or lower, Terat never learned how to tell how good something was) came at him with a sword, but, Terat was quicker, and all he hit was a blind man.
Terat took this opportunity to scamper away, and had just come to an open part of the wall, when he looked left. Sheite. There had formed up at least fifty Garmarians who were leveling their guns at Terat. Terat did a frantic scan.
All grey he thought good. They all are grey. Maybe the green shirt isn't here.
And with that, Terat fell down a hole in the wall, just as the bullets came at him. For a moment he just laid there, enjoying his new found luck. But something seemed odd, the location looked familiar but...
A bullet whooshed past Terats head, and he saw that he had disturbed a grey coated man with a repeating pistol. Terat got out of the way of his second shot, and was running towards him before the third shot fired. All in all, his neck gave a real good snap and he was lying face down on the ground, his pistol now in Terat's hands. Terat had started to head down the hall, when he heard a door slam open. He turned around with all his speed and fired the pistol at the man with the grey coat coming out of the door.
AHHHH, he screamed, clutching the stump were his hand was.
His gun had misfired, taking his hand along with it, and when Terat looked up he understood why. The man had a grey coat on, but it was unbuttoned, and undearneth he was wearing a nightgown which was-
Green...
For a moment, Terat considered fighting the man, maybe even kill him. Maybe he could even cheat death and-
no he thought ...this is how it is to end. yes.
Terat closed his eyes and embraced the coming lead.
This is it he thought this is the place I have seen in my dream.
The day before, Terat had been a normal Ratkin living a normal life in a normal invasion fleet headed for Stygia. The fleet in question was supposed to be well supplied, but a pirate raid, combined with a freak storm, had cut off their supply lines and decimated their stock of weapons and gun powder. So they had to go some fast, or else the whole invasion would fail. Unfortunately, rat-scouts and wer-rats had confirmed that the only place within striking distance with gunpowder was a Garmarian fortress, and, unless they wanted scythes and pitchforks, it was also the only place with weapons. The Storm Captain in charge of the raid, dreaded that he would lose all of the Rats in the invasion fleet, and still wouldn't have have anything to show for it, other then some piles of dead.
And then yesterday, Terat had had a very odd dream. It was so odd in fact, that he told it to his best friend who told him to tell it to the rat-priest, who brought him to tell it to his rat-chief, who finally brought him to the Storm Captain and Storm Priest who listened intently. When Terat had recounting his dream, he was declared a "Dream-rat" by the Storm Priest. Then the Storm Captain, having seen Terat's confusion, had explained to Terat that a Dream-rat was a chosen among Ratkins, who had been selected by Siçovul taun to fulfill Terat's dream in real life. Terat acted enthusiastic, but that was because he hadn't told them about the green shirted man.
So here he was now, after he had successfully killed six sentries and one guy who had simply been answering "the call" in the wrong place (his favorite part of the dream). Then, Terat had scaled the wall (it was as if the hand-holds had been made for him) and the last sentry was in his sights. What worried Terat is, he couldn't remember how he got from injured sentry with two canes, to explosion, to dodging bullets, to guy with green shirt. Actually, Terat had forgotten about sentry with two canes. But he had a grey shirt on so it was all good.
The man was walking to a tower on the wall, with a bell and maybe signal, but empty, and seemed to be hobbling as if both of his legs had been damaged, but that he had been declared "fit-for-due-tee" by some Garmarian or another. The man was making so much noise, that Terat couldn't even hear himself breath. Terat moved slowly, and silently behind him, waiting for him to enter the tower. When he did enter the tower, he had stopped, like he had to re-fix his boots, and that is when Terat struck.
Wait, how is he...
Terat had realized the ploy to late. The man had blocked Terat's knife with one of his wood covered clubs, and had brought the other one crashing into his skull. Terat flew back two tails and landed hard on his back, but wasn't out. He got up in time to see the man cocking his pistol. Without thinking, Terat threw his knife, which, as luck would have it, lodged directly in his throat and threw him down. However, he must not of died instantly, because his gun still shot off.
The shot had barely left the gun, before warning bells began to be run, and the area was almost immediately bathed in light. It was then that Terat noticed something: a thick double door was open about fifty tails away, and inside of it were barrels. On the Barrels, was a black skull with two torches and a musket, the symbol the Garmarians use for-
Gunpowder he thought that explains the explosion.
Wasting no time, Terat searched the body of the man he killed, and had found a wide barreled pistol with a single shoot and the hammer was seated in the middle of the gun, not to the side. Terat had never seen one before, and had heard only vague rumors of it (excluding its appearance), but somehow, Terat knew what this was. Despite having no skill with guns in the past, Terat leveled the flare gun at the powder stores and fired. The recoil was immense, knocking Terat off his feet, but luck was on his side, as a bright red light corkscrewed into the stores. Even if Terat hadn't been knocked over by the recoil, the actual explosion was much greater.
It threw large amounts of stones, metals, and other unidentifiable stuff into the air, and seemed to have woken up the garrison too. When Terat had gotten back up, about a dozen or so soldiers were leveling their guns at him.
None of the have green on.
Terat immediately ran at them, and apparently they were horrible shots as not a single one hit him, a very odd coincident. Terat was among them and, before one of them with a grey shirt could bayonet him, Terat had grabbed the guys gun, and had forced the but into his face. The man fell back stunned, and Terat wasted no time in bringing the pointy bit into the mans face. Terat then used the gun as a sort of pole vault (it was stuck) and managed to land his foot claws into another mans eyes. Another man, of a somewhat higher rank (or lower, Terat never learned how to tell how good something was) came at him with a sword, but, Terat was quicker, and all he hit was a blind man.
Terat took this opportunity to scamper away, and had just come to an open part of the wall, when he looked left. Sheite. There had formed up at least fifty Garmarians who were leveling their guns at Terat. Terat did a frantic scan.
All grey he thought good. They all are grey. Maybe the green shirt isn't here.
And with that, Terat fell down a hole in the wall, just as the bullets came at him. For a moment he just laid there, enjoying his new found luck. But something seemed odd, the location looked familiar but...
A bullet whooshed past Terats head, and he saw that he had disturbed a grey coated man with a repeating pistol. Terat got out of the way of his second shot, and was running towards him before the third shot fired. All in all, his neck gave a real good snap and he was lying face down on the ground, his pistol now in Terat's hands. Terat had started to head down the hall, when he heard a door slam open. He turned around with all his speed and fired the pistol at the man with the grey coat coming out of the door.
AHHHH, he screamed, clutching the stump were his hand was.
His gun had misfired, taking his hand along with it, and when Terat looked up he understood why. The man had a grey coat on, but it was unbuttoned, and undearneth he was wearing a nightgown which was-
Green...
For a moment, Terat considered fighting the man, maybe even kill him. Maybe he could even cheat death and-
no he thought ...this is how it is to end. yes.
Terat closed his eyes and embraced the coming lead.
Sunday, August 12, 2012
Echos of War: The Warning of the Dead
"In this fair year a crisis arose
in a land where the legends are told.
And, the war at home, the nobles propose:
we go to Arbi, the land of gold.
'To arms! To arms!', they all did cry,
while sharpening sword, spear, and axe.
They said, 'We march now to liberate Arbi!'
while readying their empty packs.
A thousand miles that army did walk,
through snow, grass, water, and mud.
To the ancient land of tombs of dust and chalk
and the left home a trail of blood.
Ten tribes of non-men they did kill
and left ablaze, human towns numbering fifty.
The priests did say 'This is Beation's divine will!'
while counting to when they need not be thrifty.
They came to the river, and in blood they paid the toll
But on the other side what did they find?
Not a land of wealth and gold, but a vast desert and a horde of Trolls
whom out numbered them by nine to five.
They fought all day and night on that cursed ground,
but neither side wouldn't admit defeat.
All day and night Man and Troll would die and fall down,
The land was a quagmire of blood was under their feet.
Eventually, the Trolls did leave the fight,
and the Nobles and Priests screamed, 'We win!'
But, the Trolls had retreated to get better sight,
of the army's destruction by a horde of Ratkin.
The families of the dead did cry off their heads,
but the nobles at home had a different cry.
Instead, they stepped over the piles of dead
and once again they said, 'To Arni!'"
-"The Warning of the Dead", written by Delmer Gale (executed for treason and heresy)
in a land where the legends are told.
And, the war at home, the nobles propose:
we go to Arbi, the land of gold.
'To arms! To arms!', they all did cry,
while sharpening sword, spear, and axe.
They said, 'We march now to liberate Arbi!'
while readying their empty packs.
A thousand miles that army did walk,
through snow, grass, water, and mud.
To the ancient land of tombs of dust and chalk
and the left home a trail of blood.
Ten tribes of non-men they did kill
and left ablaze, human towns numbering fifty.
The priests did say 'This is Beation's divine will!'
while counting to when they need not be thrifty.
They came to the river, and in blood they paid the toll
But on the other side what did they find?
Not a land of wealth and gold, but a vast desert and a horde of Trolls
whom out numbered them by nine to five.
They fought all day and night on that cursed ground,
but neither side wouldn't admit defeat.
All day and night Man and Troll would die and fall down,
The land was a quagmire of blood was under their feet.
Eventually, the Trolls did leave the fight,
and the Nobles and Priests screamed, 'We win!'
But, the Trolls had retreated to get better sight,
of the army's destruction by a horde of Ratkin.
The families of the dead did cry off their heads,
but the nobles at home had a different cry.
Instead, they stepped over the piles of dead
and once again they said, 'To Arni!'"
-"The Warning of the Dead", written by Delmer Gale (executed for treason and heresy)
Saturday, July 21, 2012
Echoes of War
"Come now my brothers, we shall carve a glorious new world for our master."
-Heldien Forglaive, One of Chaos' "Warlords"
"Those pesky tall freaks. They think that just because they are taller then us that they can come in here, and cut down all of our trees. THAT'S OUR JOB! I don't know about you all, but I'm about to go and teach those good-for-nothing 'humans' a lesson! WHO WANTS TO MARCH INTO LIMBO WITH ME?"
-The highly irritated Gevel Helixgard before the Battle of Camp Lestwhif
"...W...T...A...aIts...hiS...W...r...ld...S...DeATh..."
-a claimed voice from the Heaven box
"My, just look at all these people. I know you have brought with you some torches, swords, pitchforks, and the like, but please: do not make this harder then it has to be."
-Shie'Wels, Ma'Tai merchant
"Wat wa did 'ear, wil prob-ab-le be ramembad as sum sort o' bad fing... FINALA ILL BE RAMEMBAD!"
-Trol Werlad Gor-iz-gon, before his ignominious defeat by an unkown Dominion militia trooper
-Heldien Forglaive, One of Chaos' "Warlords"
"Those pesky tall freaks. They think that just because they are taller then us that they can come in here, and cut down all of our trees. THAT'S OUR JOB! I don't know about you all, but I'm about to go and teach those good-for-nothing 'humans' a lesson! WHO WANTS TO MARCH INTO LIMBO WITH ME?"
-The highly irritated Gevel Helixgard before the Battle of Camp Lestwhif
"...W...T...A...aIts...hiS...W...r...ld...S...DeATh..."
-a claimed voice from the Heaven box
"My, just look at all these people. I know you have brought with you some torches, swords, pitchforks, and the like, but please: do not make this harder then it has to be."
-Shie'Wels, Ma'Tai merchant
"Wat wa did 'ear, wil prob-ab-le be ramembad as sum sort o' bad fing... FINALA ILL BE RAMEMBAD!"
-Trol Werlad Gor-iz-gon, before his ignominious defeat by an unkown Dominion militia trooper
Saturday, July 7, 2012
Legends of War:Snafaris, the Red Pyramid
No more then a century ago, the Trolls and Reptillions had rediscovered
an ancient and abandoned city in the middle of the desert, named Deshar.
In the middle of this city made of stone lies an ancient Pyramid, which
stood there since before the coming of Trolls. The city, as well as
everyone else in it, was drowned in sand so the Trolls were unable to
find it and the Reptillions had thought it forever lost. But recently,
due to a mysterious and vicious sandstorm which came from the East, the
sands had lifted, and it didn't take long before both the Reptiles and
the Trolls saw it.
For the Trolls this was a new looting ground, with mountains of untouched spoils left by the sands of time, waiting to be rediscovered, while the Reptillions saw it as a chance to retrieve the archives within the pyramid of Snafaris, which hold the sacred texts of the cold blooded lizards. Soon, Trolls sent raids into the city while the Reptillions would meet them and many battles were fought in the dense streets of the dusty city of Deshar, and eventually, when the entrance to the Pyramid Snafaris was excavated by slaves, the Reptillions had sent an army of 5000 soldiers to safeguard the Pyramid from the inside and retrieve as many chronicles as possible as well as hieroglyphs containing ancient spells, meanwhile the Trolls were planning an assault on the pyramid, claiming "Dat's wer da perte iz!" and sent a horde of Trolls, lead by Gangrotz da Despoila, to fight.
The head Priest Hachare, upon hearing of the horde, sent an Archeos bird to the Reptillian Capital to demand aid so they would not loose all that knowledge. Guarding from the inside, and learning all it's secrets, the Reptillion elites utilized the closely packed corridors to plant ambushes and lure the dimwitted raiders into the ancient booby traps, which had guarded the pyramid for centuries. They evaded the Trolls for several days, until reinforcements arrived, a fresh army of 10,000 Reptillions poised for war had entered the cities borders and had started a bloody massacre. Eventually, the battle was taken to the steps of the Pyramid itself. Fearing that more Trolls would come, the Priest uttered a spell, which had not been spoken for thousands of years, and arcs of lightning sparked from the top of the Pyramid Snefaris and would struck down thick groups of Trolls while setting others ablaze. Those who weren't killed outright would topple off the steps of the Pyramid and plummet into the ruins below or become easy prey to the enraged Reptillion warriors. The Battle ended swiftly after the spell was cast, and by the time the last Troll fell dead, the entire Pyramid was drenched in blood, and from then on it was named the Red Pyramid.
The Reptillion warriors celebrated the deaths of their hated foes, but the Priest Hachare had a bad feeling, and had sent scouts to scour the borders of the city and the desert beyond. Meanwhile, the Reptillions transported the last of the important artifacts and writings and only gold and jewelry ,from when they treasured such things, was left behind. By the time they finished, the Scouts had confirmed the coming of an even large horde of Trolls,this time lead by Da Dred Perat Robsya. But the Reptillions could not fight back, as they had less then 200 warriors left, and they decided to leave the city, and the spoils that remained were left for the Trolls.
A few years later, the Reptillions brought slaves to reconstruct the city of Deshar, but by the time they came, most of it was covered in sand, and with a fierce sandstorm coming in, they decided to leave and the city has once again been lost to the desert.
For the Trolls this was a new looting ground, with mountains of untouched spoils left by the sands of time, waiting to be rediscovered, while the Reptillions saw it as a chance to retrieve the archives within the pyramid of Snafaris, which hold the sacred texts of the cold blooded lizards. Soon, Trolls sent raids into the city while the Reptillions would meet them and many battles were fought in the dense streets of the dusty city of Deshar, and eventually, when the entrance to the Pyramid Snafaris was excavated by slaves, the Reptillions had sent an army of 5000 soldiers to safeguard the Pyramid from the inside and retrieve as many chronicles as possible as well as hieroglyphs containing ancient spells, meanwhile the Trolls were planning an assault on the pyramid, claiming "Dat's wer da perte iz!" and sent a horde of Trolls, lead by Gangrotz da Despoila, to fight.
The head Priest Hachare, upon hearing of the horde, sent an Archeos bird to the Reptillian Capital to demand aid so they would not loose all that knowledge. Guarding from the inside, and learning all it's secrets, the Reptillion elites utilized the closely packed corridors to plant ambushes and lure the dimwitted raiders into the ancient booby traps, which had guarded the pyramid for centuries. They evaded the Trolls for several days, until reinforcements arrived, a fresh army of 10,000 Reptillions poised for war had entered the cities borders and had started a bloody massacre. Eventually, the battle was taken to the steps of the Pyramid itself. Fearing that more Trolls would come, the Priest uttered a spell, which had not been spoken for thousands of years, and arcs of lightning sparked from the top of the Pyramid Snefaris and would struck down thick groups of Trolls while setting others ablaze. Those who weren't killed outright would topple off the steps of the Pyramid and plummet into the ruins below or become easy prey to the enraged Reptillion warriors. The Battle ended swiftly after the spell was cast, and by the time the last Troll fell dead, the entire Pyramid was drenched in blood, and from then on it was named the Red Pyramid.
The Reptillion warriors celebrated the deaths of their hated foes, but the Priest Hachare had a bad feeling, and had sent scouts to scour the borders of the city and the desert beyond. Meanwhile, the Reptillions transported the last of the important artifacts and writings and only gold and jewelry ,from when they treasured such things, was left behind. By the time they finished, the Scouts had confirmed the coming of an even large horde of Trolls,this time lead by Da Dred Perat Robsya. But the Reptillions could not fight back, as they had less then 200 warriors left, and they decided to leave the city, and the spoils that remained were left for the Trolls.
A few years later, the Reptillions brought slaves to reconstruct the city of Deshar, but by the time they came, most of it was covered in sand, and with a fierce sandstorm coming in, they decided to leave and the city has once again been lost to the desert.
Friday, July 6, 2012
General proclamation:the first army's lists
To prepare for the upcoming announcements we wanted to do something special:we wanted you to design to the first armies. We want you to design a 1000 point army list for any of the first wave armies:
The Scarecrows, The Elves, The Stygians, or The Dwarfs, and send it in. We will then decided from the lists sent in which one is the best and then use it for that army. The person who creates the list that is used for that army shall receive a special gift. For a list of the rules for the armies, you may follow the link provided:
http://fieldsofwar.blogspot.com/2012/01/general-proclamationsrules.html
Please post you army selection on either our facebook group, here, or pm the person who started the thread in which you read this on.
This competition ends at the end of July, and the army closest to 1000 points will be selected. Please make sure that the list is balanced and state all upgrades and unit sizes.
The Scarecrows, The Elves, The Stygians, or The Dwarfs, and send it in. We will then decided from the lists sent in which one is the best and then use it for that army. The person who creates the list that is used for that army shall receive a special gift. For a list of the rules for the armies, you may follow the link provided:
http://fieldsofwar.blogspot.com/2012/01/general-proclamationsrules.html
Please post you army selection on either our facebook group, here, or pm the person who started the thread in which you read this on.
This competition ends at the end of July, and the army closest to 1000 points will be selected. Please make sure that the list is balanced and state all upgrades and unit sizes.
Rules of war:experimental mission: Ma'tai vs. mob
This is an experimental mission that also features some rules for units which can be used here or in a normal game (please note that this is a proof of concept). The list included will only be manageable on small scale games:
Core Infantry
Ma'tai merchant band
-While normally peaceful, they can be aggravated to acts of violence if they are threatened.
The number of points this mission has is dictated by the Ma'tai player, as he/she is only allowed 3 units of merchant bands and only one leader (520pts. minimum, 725pts max). The defending player (the player trying to save the mob) gets one mob to be rescued. The following diagram shows how the units are to be set up(please note that it is on as 6' by 4' board and has no terrain). Also please note that I am a terrible artist.
The goal of the mission is two fold
1. The number of Models from the Angry mob that successfully make it to the safe zone out of the total number of models in the original Angry Mob. Each safe model counts as 50pts for the defender, while each dead model counts as 50pts for the Ma'tai.
2. Destroy the other Army. You only get points when a units either flees off the board or is totally destroyed.
Who ever has the highest number of points at the end of the game wins.
If you want, you can add more units to the Ma'tai side (always in increments of 3, with one extra per deployment zone.), add extra angry mobs, or just substitute out the Ma'tai for a different army.
Core Infantry
Ma'tai merchant band
-While normally peaceful, they can be aggravated to acts of violence if they are threatened.
| M | Cs | Ss | P | Ar | L | At | Sp | Co | Pts. | N |
| 5” | 4plus | 4plus | 3 | 3 | 1 | 1 | 5 | 4 | 150 | 15 |
Type:infantry
Equipment:claws
command
points:2
rules:Ma'tai
upgrades:may
be given swords and shields for 15pts and/or axes for 15pts. May take short bows for 30pts, or pistols for 30pts. May take light armor for 15pts. May
take a Champion for 5Pts.
Leader
Ma'tai Leader
-It is unknown how the leader of a Ma'tai band is chosen, but, they seem to be the merchant who was wronged in the first place.
| M | Cs | Ss | P | Ar | L | At | Sp | Co | Pts. | N |
| 5” | 4plus | 4plus | 3 | 3 | 2 | 2 | 5 | 4 | 70 | 1 |
Type:infantry
Equipment:claws
command
points:3
rule:Ma'tai, unique
upgrades:may
be given a sword and shield for 5pts, short bow for 5pts, pistol for 10pts,
and/or an axe for 5pts. May take light armor for 5pts.
Ma'tai
-protection 5+, skirmish
other
Angry mob
-This is a profile for a bunch of citizens who has royally angered the Ma'tai.
| M | Cs | Ss | P | Ar | L | At | Sp | Co | Pts. | N |
| 4” | 5plus | 5plus | 3 | 2 | 1 | 1 | 3 | 2 | spc. | 30 |
Type:infantry
Equipment:clubs, daggers, pitchforks, scythes, and torches (all count as clubs)
command
points:1
rules: skirmish, RUN!
RUN!
-always fails any Courage check involving close combat. They also always run towards their board edge.
Mission
Save the Villagers
-Some Villagers have royally ticked off a band of wandering Ma'tai merchants. While you normally wouldn't care, the fact remains that, some influential people were in that mob, and now you have to go save them.The number of points this mission has is dictated by the Ma'tai player, as he/she is only allowed 3 units of merchant bands and only one leader (520pts. minimum, 725pts max). The defending player (the player trying to save the mob) gets one mob to be rescued. The following diagram shows how the units are to be set up(please note that it is on as 6' by 4' board and has no terrain). Also please note that I am a terrible artist.
The goal of the mission is two fold
1. The number of Models from the Angry mob that successfully make it to the safe zone out of the total number of models in the original Angry Mob. Each safe model counts as 50pts for the defender, while each dead model counts as 50pts for the Ma'tai.
2. Destroy the other Army. You only get points when a units either flees off the board or is totally destroyed.
Who ever has the highest number of points at the end of the game wins.
If you want, you can add more units to the Ma'tai side (always in increments of 3, with one extra per deployment zone.), add extra angry mobs, or just substitute out the Ma'tai for a different army.
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