Sunday, March 4, 2012

Legends of War:The Quhelet War, the wakening of a continent

Despite being relatively new, in terms of how long people have known about it, the continent of Inaros has been invaded countless times by Men, Elves, Ratkins, Stygians, and Trolls(who were trying to invade the Dominion and got lost. How they ended up in Inaros, since they didn't have ships, is a source of debate even among other Trolls). However, one of the first people to invade were the Dwarfs who were looking for a quicker way to reach the Bayous. The first Dwarf to set foot on Inaros was Kristof Grunber who claimed all of Inaros in the name of the Dwarfs. Attempts to enact their authority ended up with almost all the Dwarfs being killed and for a while the Dwarfs did nothing. In 1422 a.d.c., one year after Kristof's discovery, a more ambitious Dwarf by the name of Herndar Kuortek set off with a thousand Dwarfs to claim Inaros for the Dwarfs. Fortunately for Inaros, the Dwarfs landed in the Quhelet Empire.

The landing of the Dwarven Aero-clads and Iron-Aeros created a spectacle among the Inaors, as these devices were clearly flying and was carrying strange short men who shared their skin and had long beards,  black hair, spoke with weird words, and were clad head to toe in brightly colored plates. The news traveled as fast as horse could carry it and Emperor Mazotrathen was informed of them in no time. The descriptions of the Dwarfs piqued his curiosity: where these creatures some sort of messenger or devil? He decided to hold a meeting with them but had his elders search through the texts for some sort of clues as to what they were. On Balg the 17th, Mazotrathen and Herndar met in the city of Demacar and at first it was peaceful, then the emissaries from the Ylme tribe(the first tribe encountered by the Dwarfs) recognized the unnecessary clipping and haughtily laid back attitude as the same as the creatures who almost wiped out his tribe.

Attempts to negotiate were further complicated by having to use no less then 6 translators just to get a basic message across and the Dwarf's temper and accent just made things worse. Eventual they had all discarded their words and taken up arms and, in no time, the Dwarfs were in control of the city, but not the Emperor. The fighting lasted for three years with the highly mobile style of Inaros warfare clashing with the stone like tactics of the Dwarfs with battle lines changing daily and no less then 4000 dwarf reinforcements. However, the Dwarfs did not expect this to last so long and were running severely low on gunpowder and the money to buy it, so the sent a 500 Dwarf team to Mount Gerkamena to retrieve some sulfur and set up a mining operation. They reached the mountain but encountered the 900 warriors of the Ylme tribe(who shadowed the whole expedition) and both sided fought to the death in the molten core of the volcano. With no gunpowder left, and a significant portion of his troops dead or deserting, Herndar had no choice but to withdrawal which effectively propelled a previously unknown continent into the spotlight as other races, heedless of the Dwarf's failure, tried to carve it up.

Friday, February 24, 2012

Echoes of War

"Brother and sister gods and demi-gods may I please have your attention? I thank all who have excepted my invitation and feasted prodigiously upon my food and drunk heartily of my spirits but now I have a matter for your full bellies and clear minds to dwell upon. Peace. As you know, I am the youngest of you all and have seen only violence between you all. None of you can decide whom is better and must waste away the lives of mortals, as wells as immortals, to determine who is the best all while rallying behind other gods. But no more of this needless bloodshed. I propose that I, with all your best interests and no real powers, should form a sort of overseer or judge among your disputes and settle them as fairly as possible. If you would let me, we could reign in a new era of peace and understanding that would stretch on for eons and protect us from those-who-can-fall. What say you? Those who are against this proposal give a heartfelt "ney"."
-The speech of Chaos at the Banquet

''DAOKARLOP! fire's howling round the earth! DAOKARLOP! Swallowing the whole wide world! DAOKARLOP! The prediction is fulfilled! DAOKARLOP! Many Gods have been killed!''
-Dwarf Battle chant

''Lord of Chaos, brother of wisdom, the other side of good lurking in your mind! Lord of Chaos, by evil kissed and your other side the evil, I will find!''
-a common prayer to Chaos

"Men of the Dominion, the Dominque has but one request for all of you:HOLD YOUR GROUND!"
-Captain Velma Delphe, the Battle of Twin Valley

''Visual up-link established. Initializing spectral analysis of battlefield. Scanning. Scanning. Spectral analysis concluded. Terrain features elevated ground on N/NE, grassy flats at E/SE, and a river stretching from S to SW & W. Hostile targets number in 437. Threat level:minimal. Units 2/17 through 7/17 activate protocol 3-6-2, capture and conquer.''
-Leader 7 at The Battle of Liparo Pedia

Monday, February 20, 2012

Art of War:SpiralingCadaver's Scarecrow

a quick sketch of a scarecrow provided by Spiralingcadaver. If you want to check out his blog there is a link to it here:http://spiralingcadaver.blogspot.com/

Sunday, February 19, 2012

General Proclomation:rule change

FabricatorGeneralMike (From DakkaDakka) submitted this rule system change and I was wondering if we should run it:
...have you thought about using different dice to represent different 'level's of training? You lowlife scumbags could be D6, while trained army members are D8, Vets are D10 while your uber guys are D12? Just make it everything hits on a +4. Force on Force using this mechanic and it works like a charm. You could also use it for moral. So some guys like chaos cultists will be D6 Troop Quality while if they where fanatics could have a moral of D8 or D10. When gak really hits the fan you could also use die shifts so say your CC are flanking a unit they would hit at TQ D8 instead of D6. Just some food for thought.

Saturday, February 18, 2012

Sunday, February 12, 2012

Echoes of War

"Processing battle data. Processing complete. Initiating siege protocol number 2-2-10. Unexpected development: flank victory. Recalculating battle data. Recalculation complete. Initiating assault protocol 9-9-4. Unexpected development: enemy soldiers not fighting us and throwing down weapons while shouting and putting their hands in the air. Recalculating battle data. Recalculation complete. No protocol found. Re-initiating assault protocol 9-9-4."
-First record of scarecrow tactics attributed to former slave Astar Melcan

"If der's one fing us goblins do good it's drink. Afata that, we can prety much crush ana one dat we want ta trough numba's alone cuz we got so mana o' us and ther's so few o' you."
-Goblin boss Derk Detsa

"Our Lord and god Beation please preserve us from what evils that we may face as we lead our lives every day in your name. Please deliver your grand and glorious nation of Vissaria to the heights that your loyal people deserve and as you have promised to us Ahmen. Fafe Herare.
-translation to Daily Prayer to Beation http://fieldsofwar.blogspot.com/2012/01/art-of-wardaily-prayer-to-beation.html

"They're after me... THEY'RE AFTER ME. You don't know do you? The men of skulls. And wood. THEY HAVE NO SOUL. They are dead... and yet. They move. How can things with no souls MOVE? And they don't just move NO. They. Can. Kill... with a glance! NO! Not a glance, that takes less time then they do. And what do they do with those they don't kill? I don't know. Men with no souls have need of the living's souls though.WHY? (Starts crying)I don't want to know."
-The only survivor of the Meldernarn Massacre

Saturday, February 4, 2012

Forces of War:Taboo

Sect of Five:The Sect of Five is the largest of the cult followings of Verbode Kennis and and also the one in which Keren the Exalted is the champion of. They have been surviving in the dark alleyways of cities and the remote areas of countryside for as long as there has been magic. No where is free of their influence; even some Inaros are openly members of the Sect. So long as there are people searching for eternal life, the answer to all, or even just that tiny bit of power necessary to win, there will always be members of the Sect of Five. In battle they are a mob of wizards chanting and casting spells with reckless abandon and winning their battles simply through the sheer volume of forbidden spells they have.

Council  of Death:"Mortem ad omnes" is the only the only thing many people know of them, and all it is is their saying. The Council of Death is a strange and shadowy cult who's origins, or even goals, are as unknown as there rumors flying around them. What is "known" is that they treat Verbode Kennis more as an equal then a god, that they are some of the greatest necromancers in the world, that there are only around 3 dozen of them, and ,most inexplicably of all, that they are said to feed something off of living humans. However, the only real way is to separate the lies from the truths is by meeting them face to face, which can only be done in battle. Any facts that they are able to gleam are useless, as dead men can't speak.

Tubu:A strange cult that grew up in the marshes of Luciena, Tubu is a religion more focused on curseing others then doing anything else. They worship Verbode Kennis not as one god but as 5,555 different deities, each marking a separate type of magic or representing another way to kill someone. Through complex rituals Bokor, as the followers of Tubu are known, can create a staggering variety of spells and curses, so many, in fact, that they will often forget one that they already knew or accidental create the wrong ones. For the followers of Tubu to create their magic, they need body parts and sacrifices of all different types, which has lead to them being the most warlike of all of the followers of Verbode Kennis. In battle, they are a massacring and motley crew of extreme proportions,  so much so that entire castles have fallen in mere minuets under their attack.